AI for Game Developers Written for the novice AI programmer, AI for Game Developers introduces you to techniques such as finite state machines, fuzzy logic, neural networks, and many others, in straightforward, easy-to-understand language, supported with code samples throughout the entire book (written in C/C++). From basic... Fuzzy Group Theory (Studies in Fuzziness and Soft Computing) From the reviews of the first edition:
"The purpose of this book is to present an up to date account of fuzzy subgroups of a group, it is the first book dedicated entirely to the rapidly growing field of fuzzy group theory. … The book represents a major contribution to the literature on fuzzy groups. It is...
Computational Intelligence: Principles, Techniques and Applications Computational Intelligence: Principles, Techniques and Applications presents both theories and applications of computational intelligence in a clear, precise and highly comprehensive style. The textbook addresses the fundamental aspects of fuzzy sets and logic, neural networks, evolutionary computing and belief networks. The...
Computational Intelligence: Methods and Techniques This book focuses on various techniques of computational intelligence, both single ones and those which form hybrid methods. Those techniques are today commonly applied issues of artificial intelligence, e.g. to process speech and natural language, build expert systems and robots. The first part of the book presents methods of knowledge... Real-Time Volume Graphics
IN TRADITIONAL COMPUTER GRAPHICS, 3D objects are created using highlevel
surface representations such as polygonal meshes, NURBS (nonuniform
rational B-spline) patches, or subdivision surfaces. Using this modeling
paradigm, visual properties of surfaces, such as color, roughness, and
reflectance, are described by means of a shading...
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