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The Algorithms and Principles of Non-photorealistic Graphics: Artistic Rendering and Cartoon Animation
The Algorithms and Principles of Non-photorealistic Graphics: Artistic Rendering and Cartoon Animation

Non-photorealistic computer graphics is a multidisciplinary field in the research community, involving computer arts, computer graphics, computer vision, digital image/video processing and visual cognitive psychology. It aims at the computer generation of images and animations that are made in part “by hand” in appearance,...

Game Programming Gems 8
Game Programming Gems 8

Welcome to the eighth edition of the Game Programming Gems series, started by Mark DeLoura in 2000. The first edition was inspired by Andrew Glassner‘s popular Graphics Gems series. Since then, other Gems series have started, including AI Gems and a new series focused on the capabilities of programmable graphics, the ShaderX series....

An Introduction to Support Vector Machines and Other Kernel-based Learning Methods
An Introduction to Support Vector Machines and Other Kernel-based Learning Methods

This is the first comprehensive introduction to Support Vector Machines (SVMs), a new generation learning system based on recent advances in statistical learning theory. SVMs deliver state-of-the-art performance in real-world applications such as text categorisation, hand-written character recognition, image classification, biosequences...

Principles and Practice of Constraint Programming - CP 2006: 12th International Conference
Principles and Practice of Constraint Programming - CP 2006: 12th International Conference

The 12th International Conference on the Principles and Practice of Constraint Programming (CP 2006) was held in Nantes, France, September 24–29, 2006. Information about the conference can be found on theWeb at http://www.sciences. univ-nantes.fr/cp06/. Information about past conferences in the series can be found at...

Smashing HTML5 (Smashing Magazine Book Series)
Smashing HTML5 (Smashing Magazine Book Series)

Welcome to HTML5 - the future of the Web

HTML5 is packed with great new features, including new content-specific elements, audio and video playback, canvas for drawing, and many others. But where to begin? With Smashing HTML5, you have everything you need to get up and running quickly.

Bill Sanders...

Architecture of Network Systems (The Morgan Kaufmann Series in Computer Architecture and Design)
Architecture of Network Systems (The Morgan Kaufmann Series in Computer Architecture and Design)

Data communication networks are widely used today and are an integral part of our daily life. The Internet is a medium for business, personal, and government communication, and it is difficult to envision today’s society without this essential infrastructure. The continued success of the Internet is dependent on our ability to...

Programming Mental Ray (Mental ray handbooks)
Programming Mental Ray (Mental ray handbooks)

'This book is the definitive reference manual for mental ray version 3.4. It starts with a brief overview of the features of mental ray and continues with the specification of the mental ray scene description language, the mental ray shader interface, and the integration interface for third-party applications. All material is presented in...

Fuzzy Logic with Engineering Applications, Third Edition
Fuzzy Logic with Engineering Applications, Third Edition

The first edition of Fuzzy Logic with Engineering Applications (1995) was the first classroom text for undergraduates in the field. Now updated for the second time, this new edition features the latest advances in the field including material on expansion of the MLFE method using genetic algorithms, cognitive mapping, fuzzy agent-based...

Switching and Finite Automata Theory
Switching and Finite Automata Theory

Topics in switching and finite automata theory have been an important part of the curriculum in electrical engineering and computer science departments for several decades. The third edition of this book builds on the comprehensive foundation provided by the second edition and adds: significant new material in the areas of CMOS logic;...

Real-World Solutions for Developing High-Quality PHP Frameworks and Applications
Real-World Solutions for Developing High-Quality PHP Frameworks and Applications

According to the TIOBE Programming Community Index, PHP is the most popular programming language after C/C++ and Java.1 Gartner predicts that dynamic programming languages will be critical to the success of many next-generation application development efforts and sees PHP as one of the strongest representatives of this type of...

Professional Windows Phone 7 Game Development: Creating Games using XNA Game Studio 4
Professional Windows Phone 7 Game Development: Creating Games using XNA Game Studio 4

THE PURPOSE OF THIS BOOK is to get you up to speed and excited about making games for Windows Phone 7 with XNA Game Studio 4.0.

Throughout the book, Windows and Xbox 360 game development are mentioned within the context of the material presented. But make no mistake — this is a book about Windows Phone 7, fi rst and...

Information Sharing on the Semantic Web
Information Sharing on the Semantic Web

The rapid progress of the “information society” in the past decade has been made possible by the removal of many technical barriers. Producing, storing, and transporting information in large quantities are no longer significant problems.

Producing on-line, digitized information is no longer a problem. Ever more of our...

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