Non-photorealistic computer graphics is a multidisciplinary field in the research
community, involving computer arts, computer graphics, computer
vision, digital image/video processing and visual cognitive psychology. It
aims at the computer generation of images and animations that are made
in part “by hand” in appearance,...
Welcome to the eighth edition of the Game Programming Gems series, started by Mark DeLoura in 2000. The first edition was inspired by Andrew Glassner‘s popular Graphics Gems series. Since then, other Gems series have started, including AI Gems and a new series focused on the capabilities of programmable graphics, the ShaderX series....
This is the first comprehensive introduction to Support Vector Machines (SVMs), a new generation learning system based on recent advances in statistical learning theory. SVMs deliver state-of-the-art performance in real-world applications such as text categorisation, hand-written character recognition, image classification, biosequences...
The 12th International Conference on the Principles and Practice of Constraint
Programming (CP 2006) was held in Nantes, France, September 24–29, 2006. Information
about the conference can be found on theWeb at http://www.sciences.
univ-nantes.fr/cp06/. Information about past conferences in the series can be
found at...
HTML5 is packed with great new features, including new content-specific elements, audio and video playback, canvas for drawing, and many others. But where to begin? With Smashing HTML5, you have everything you need to get up and running quickly.
Data communication networks are widely used today and are an integral part of our
daily life. The Internet is a medium for business, personal, and government communication,
and it is difficult to envision today’s society without this essential
infrastructure. The continued success of the Internet is dependent on our ability
to...
'This book is the definitive reference manual for mental ray version 3.4. It starts with a brief overview of the features of mental ray and continues with the specification of the mental ray scene description language, the mental ray shader interface, and the integration interface for third-party applications. All material is presented in...
The first edition of Fuzzy Logic with Engineering Applications (1995) was the first classroom text for undergraduates in the field. Now updated for the second time, this new edition features the latest advances in the field including material on expansion of the MLFE method using genetic algorithms, cognitive mapping, fuzzy agent-based...
Topics in switching and finite automata theory have been an important part of
the curriculum in electrical engineering and computer science departments for
several decades. The third edition of this book builds on the comprehensive
foundation provided by the second edition and adds: significant new material
in the areas of CMOS logic;...
According to the TIOBE Programming Community Index, PHP is the most popular programming
language after C/C++ and Java.1 Gartner predicts that dynamic programming languages will be
critical to the success of many next-generation application development efforts and sees PHP as one
of the strongest representatives of this type of...
THE PURPOSE OF THIS BOOK is to get you up to speed and excited about making games for
Windows Phone 7 with XNA Game Studio 4.0.
Throughout the book, Windows and Xbox 360 game development are mentioned within the context
of the material presented. But make no mistake — this is a book about Windows Phone 7, fi rst and...
The rapid progress of the “information society” in the past decade has been made possible by the removal of many technical barriers. Producing, storing, and transporting information in large quantities are no longer significant problems.
Producing on-line, digitized information is no longer a problem. Ever more of our...