Genetic and Evolutionary Computation Conference, Chicago, IL, USA, July 12-16, 2003, Proceedings, Part I (Lecture Notes in Computer Science)
These proceedings contain the papers presented at the 5th Annual Genetic and Evolutionary Computation Conference (GECCO 2003). The conference was held in Chicago, USA, July 12–16, 2003.
A total of 417 papers were submitted to GECCO 2003. After a rigorous doubleblind reviewing process, 194 papers were accepted for full...
AI for Game Developers Written for the novice AI programmer, AI for Game Developers introduces you to techniques such as finite state machines, fuzzy logic, neural networks, and many others, in straightforward, easy-to-understand language, supported with code samples throughout the entire book (written in C/C++). From basic...
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