Real-Time Volume Graphics
IN TRADITIONAL COMPUTER GRAPHICS, 3D objects are created using highlevel
surface representations such as polygonal meshes, NURBS (nonuniform
rational B-spline) patches, or subdivision surfaces. Using this modeling
paradigm, visual properties of surfaces, such as color, roughness, and
reflectance, are described by means of a shading...
Structural Geology Algorithms: Vectors and Tensors
State-of-the-art analysis of geological structures has become increasingly quantitative but traditionally, graphical methods are used in teaching. This innovative lab book provides a unified methodology for problem-solving in structural geology using linear algebra and computation. Assuming only limited mathematical training, the book begins...
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