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CUDA Application Design and Development
CUDA Application Design and Development

As the computer industry retools to leverage massively parallel graphics processing units (GPUs), this book is designed to meet the needs of working software developers who need to understand GPU programming with CUDA and increase efficiency in their projects. CUDA Application Design and Development starts with an introduction to...

Computer Vision Metrics: Survey, Taxonomy, and Analysis
Computer Vision Metrics: Survey, Taxonomy, and Analysis

Computer Vision Metrics provides an extensive survey and analysis of over 100 current and historical feature description and machine vision methods, with a detailed taxonomy for local, regional and global features. This book provides necessary background to develop intuition about why interest point detectors and feature descriptors...

GPU-Based Interactive Visualization Techniques (Mathematics and Visualization)
GPU-Based Interactive Visualization Techniques (Mathematics and Visualization)
Graphics processing units (GPUs) have been revolutionizing the way computer graphics and visualization are practiced. Driven by the computer-games industry and its demand for efficient hardware support for 3D graphics, GPUs have dramatically increased in performance and functionality within only a few years. Although graphics hardware is primarily...
CUDA by Example: An Introduction to General-Purpose GPU Programming
CUDA by Example: An Introduction to General-Purpose GPU Programming

CUDA is a computing architecture designed to facilitate the development of parallel programs. In conjunction with a comprehensive software platform, the CUDA Architecture enables programmers to draw on the immense power of graphics processing units (GPUs) when building high-performance applications. GPUs, of course, have...

Computer Graphics: Principles and Practice (3rd Edition)
Computer Graphics: Principles and Practice (3rd Edition)

Computer Graphics: Principles and Practice, Third Edition, remains the most authoritative introduction to the field. The first edition, the original “Foley and van Dam,” helped to define computer graphics and how it could be taught. The second edition became an even more comprehensive...

High Performance Deformable Image Registration Algorithms for Manycore Processors
High Performance Deformable Image Registration Algorithms for Manycore Processors

High Performance Deformable Image Registration Algorithms for Manycore Processors develops highly data-parallel image registration algorithms suitable for use on modern multi-core architectures, including graphics processing units (GPUs). Focusing on deformable registration, we show how to develop data-parallel versions of the...

Computer Organization and Design, Fourth Edition: The Hardware/Software Interface
Computer Organization and Design, Fourth Edition: The Hardware/Software Interface

This Fourth Revised Edition of Computer Organization and Design includes a complete set of updated and new exercises, along with improvements and changes suggested by instructors and students. Focusing on the revolutionary change taking place in industry today--the switch from uniprocessor to multicore microprocessors--this classic...

  
   
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