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Computer Organization and Design, Fourth Edition: The Hardware/Software Interface
Computer Organization and Design, Fourth Edition: The Hardware/Software Interface

This Fourth Revised Edition of Computer Organization and Design includes a complete set of updated and new exercises, along with improvements and changes suggested by instructors and students. Focusing on the revolutionary change taking place in industry today--the switch from uniprocessor to multicore microprocessors--this classic...

Computer Graphics: Principles and Practice (3rd Edition)
Computer Graphics: Principles and Practice (3rd Edition)

Computer Graphics: Principles and Practice, Third Edition, remains the most authoritative introduction to the field. The first edition, the original “Foley and van Dam,” helped to define computer graphics and how it could be taught. The second edition became an even more comprehensive...

Introducing Starling
Introducing Starling

Starling is an ActionScript 3 2D framework developed on top of the Stage3D APIs (available on desktop in Flash Player 11 and Adobe AIR 3). Starling is mainly designed for game development, but could be used for many other use cases....

GPU-Based Techniques for Global Illumination Effects (Synthesis Lectures on Computer Graphics)
GPU-Based Techniques for Global Illumination Effects (Synthesis Lectures on Computer Graphics)
Real-time rendering poses severe computational requirements to computers. In order to maintain a continuous looking motion for the human eye, at least 20 images need to be generated in each second. An image consists of about a million pixels, which means that for a single pixel the visible point and its color should be computed in less than 50 ns...
GPU-Based Interactive Visualization Techniques (Mathematics and Visualization)
GPU-Based Interactive Visualization Techniques (Mathematics and Visualization)
Graphics processing units (GPUs) have been revolutionizing the way computer graphics and visualization are practiced. Driven by the computer-games industry and its demand for efficient hardware support for 3D graphics, GPUs have dramatically increased in performance and functionality within only a few years. Although graphics hardware is primarily...
Programming Massively Parallel Processors, Second Edition: A Hands-on Approach
Programming Massively Parallel Processors, Second Edition: A Hands-on Approach

Programming Massively Parallel Processors: A Hands-on Approach shows both student and professional alike the basic concepts of parallel programming and GPU architecture. Various techniques for constructing parallel programs are explored in detail. Case studies demonstrate the development process, which begins with computational...

GPU Pro 4: Advanced Rendering Techniques
GPU Pro 4: Advanced Rendering Techniques

GPU Pro4: Advanced Rendering Techniques presents ready-to-use ideas and procedures that can help solve many of your day-to-day graphics programming challenges. Focusing on interactive media and games, the book covers up-to-date methods for producing real-time graphics.

Section editors Wolfgang Engel,...

Machine Learning for Adaptive Many-Core Machines - A Practical Approach (Studies in Big Data)
Machine Learning for Adaptive Many-Core Machines - A Practical Approach (Studies in Big Data)

The overwhelming data produced everyday and the increasing performance and cost requirements of applications are transversal to a wide range of activities in society, from science to industry. In particular, the magnitude and complexity of the tasks that Machine Learning (ML) algorithms have to solve are driving the need to devise...

Hardware Acceleration of EDA Algorithms: Custom ICs, FPGAs and GPUs
Hardware Acceleration of EDA Algorithms: Custom ICs, FPGAs and GPUs

This book deals with the acceleration of EDA algorithms using hardware platforms such as FPGAs and GPUs. Widely applied CAD algorithms are evaluated and compared for potential acceleration on FPGAs and GPUs. Coverage includes discussion of conditions under which it is preferable to use one platform over another, e.g., when an EDA problem has...

CUDA Fortran for Scientists and Engineers: Best Practices for Efficient CUDA Fortran Programming
CUDA Fortran for Scientists and Engineers: Best Practices for Efficient CUDA Fortran Programming

CUDA Fortran for Scientists and Engineers shows how high-performance application developers can leverage the power of GPUs using Fortran, the familiar language of scientific computing and supercomputer performance benchmarking. The authors presume no prior parallel computing experience, and cover the basics along with best practices...

GLSL Essentials (Community Experience Distilled)
GLSL Essentials (Community Experience Distilled)

Enrich your 3D scenes with the power of GLSL!

Overview

  • Learn about shaders in a step-by-step, interactive manner
  • Create stunning visual effects using vertex and fragment shaders
  • Simplify your CPU code and improve your overall performance with instanced drawing through the use...
GPU Gems 3
GPU Gems 3
It has been only three years since the first GPU Gems book was introduced, and some areas of real-time graphics have truly become ultrarealistic. Chapter 14, "Advanced Techniques for Realistic Real-Time Skin Rendering," illustrates this evolution beautifully, describing a skin...
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