We are entering the golden age of GPU computing. Since the introduction of CUDA in 2007, more
than 100 million computers with CUDA-capable GPUs have been shipped to end users. Unlike the
previous GPGPU shader programming models, CUDA supports parallel programming in C. From my
own experience in teaching CUDA programming, C programmers...
GPU Pro4: Advanced Rendering Techniques presents ready-to-use ideas and procedures that can help solve many of your day-to-day graphics programming challenges. Focusing on interactive media and games, the book covers up-to-date methods for producing real-time graphics.
The overwhelming data produced everyday and the increasing performance and cost requirements of applications are transversal to a wide range of activities in society, from science to industry. In particular, the magnitude and complexity of the tasks that Machine Learning (ML) algorithms have to solve are driving the need to devise...
At the annual JavaOne conference in May 2007, Sun Microsystems announced a new product family named JavaFX. Its stated purpose includes enabling the development and deployment of content-rich applications on consumer devices such as cell phones, televisions, in-dash car systems, and browsers. Josh Marinacci, a software engineer at Sun, made...
OpenGL is not a single API anymore. OpenGL has involved into a family of APIs, with OpenGL, OpenGL ES, and WebGL being closely related siblings that enable application developers to write and deploy graphics applications on a wide variety of platforms and operating systems. OpenGL has become an ecosystem; 3D graphics is truly everywhere now....
Many of computer graphics classes in colleges are focused on real-time rendering
and animation. However, it is not easy to nd an appropriate textbook,
which presents the state of the art in interactive graphics, is balanced between
theory and practicality, and is of a proper length to be covered in a semester.
This book is...
With Three.js you can create sophisticated 3D games that run in the web browser. This book is aimed at both the professional game designer and the enthusiast with a step by step approach including lots of tips and examples.
Overview
Develop immersive 3D games that anyone can play on the Internet
Programming Massively Parallel Processors: A Hands-on Approach shows both student and professional alike the basic concepts of parallel programming and GPU architecture. Various techniques for constructing parallel programs are explored in detail. Case studies demonstrate the development process, which begins with computational...