Build GPU-accelerated high performing applications with Python 2.7, CUDA 9, and open source libraries such as PyCUDA and scikit-cuda. We recommend the use of Python 2.7 as this version has stable support across all libraries used in this book.
This book deals with the acceleration of EDA algorithms using hardware platforms such as FPGAs and GPUs. Widely applied CAD algorithms are evaluated and compared for potential acceleration on FPGAs and GPUs. Coverage includes discussion of conditions under which it is preferable to use one platform over another, e.g., when an EDA problem has...
Industry pundits love drama. New products don’t build on the status quo
to make things better. They “revolutionize” or, better yet, define a “new
paradigm.” And, of course, given the way technology evolves, the results
rarely are as dramatic as the pundits make it seem.
Real-time rendering poses severe computational requirements to computers. In order to maintain a continuous looking motion for the human eye, at least 20 images need to be generated in each second. An image consists of about a million pixels, which means that for a single pixel the visible point and its color should be computed in less than 50 ns...
WebGL (Web-based Graphics Language) is a wonderful and exciting new technology that lets you create
powerful 3D graphics within a web browser. The way that this is achieved is by using a JavaScript API that
interacts with the Graphics Processing Unit (GPU). This book will quickly get you on your way to demystify
shaders and...
This book introduces a general hardware acceleration technique that can significantly speed up finite difference time domain (FDTD) simulations and their applications to engineering problems without requiring any additional hardware devices. It provides detailed code demonstration and analysis to help readers get the step-by-step guidelines...
It has been only three years since the first GPU Gems book was introduced, and some areas of real-time graphics have truly become ultrarealistic. Chapter 14, "Advanced Techniques for Realistic Real-Time Skin Rendering," illustrates this evolution beautifully, describing a skin...
Written with a fast-paced but friendly and engaging approach, this Packt Beginner's Guide is designed to be placed alongside the computer as your guide and mentor. Step-by-step tutorials are bolstered by explanations of the reasoning behind what you are doing. You will quickly pick up the necessary skills, tips, and tricks for creating...
Object tracking is a broad and important fi eld in computer science, addressing
the most different applications in the educational, entertainment, industrial,
and manufacturing areas. Since the early days of computer vision, the state of
the art of visual object tracking has evolved greatly, along with the available
imaging devices...
For a comprehensive, easy-to-swallow guide to OpenCL Programming, this book is out on its own. That's because it teaches through examples and covers everything from parallel sorting to optimization in simple stages.
Overview
Learn about all of the OpenCL Architecture and major APIs.
If you have a working knowledge of Haskell, this hands-on book shows you how to use the language’s many APIs and frameworks for writing both parallel and concurrent programs. You’ll learn how parallelism exploits multicore processors to speed up computation-heavy programs, and how concurrency enables you to write programs...