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 Box2D for Flash Games
Physics games are getting more and more popular, and Box2D is the best choice if you are looking for a free, stable and robust library to handle physics. With Box2D you can create every kind of 2D physics game, only coding is not the fun part, but the game itself.
"Box2D for Flash Games" will guide you through the process... |  |  Python 2.6 Graphics Cookbook
Python 2.6 Graphics Cookbook is a collection of straightforward recipes and illustrative screenshots for creating and animating graphic objects using the Python language. This book makes the process of developing graphics interesting and entertaining by working in a graphic workspace, without the burden of mastering complicated language... |  |  String Theory For Dummies
Why are scientists so excited about string theory? Because string theory is the most likely candidate for a successful theory of quantum gravity — a theory that scientists hope will unite two major physical laws of the universe into one. Right now, these laws (quantum physics and general relativity) describe two totally different types... |
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 Landscapes of Mars: A Visual Tour
Practically next door to us in our Solar System, Mars is the most Earth-like of all the worlds held in perpetual motion by the Sun’s gravity. It is a planet that has fascinated and intrigued humans since prehistoric times. The Greeks named it Ares, after their god of war. The connection was easy to make because of the planet’s... |  |  Analytical Mechanics of Space Systems (AIAA Education)
KINEMATICS is a branch of dynamics that studies aspects of motion apart from considerations of masses and forces. Essentially, Kinematics is a collection of vector/matrix methods to describe positions, velocities and accelerations of particles and rigid bodies, as viewed from various reference frames. The sub-eld of Particle Kinematics... |  |  Good to Great: Why Some Companies Make the Leap... and Others Don't
The Challenge:
Built to Last, the defining management study of the nineties, showed how great companies triumph over time and how long-term sustained performance can be engineered into the DNA of an enterprise from the verybeginning.
But what about the company that is not born with great DNA? How can good... |
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 Scratch 2.0 Game Development Hotshot
Get up to date with Scratch 2.0 and build brilliant games without having to code. Including 10 exciting projects that cover most game genres, you'll quickly learn the sophisticated possibilities of Scratch. Have fun!
Overview
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Discover how to make the most of the new Scratch 2.0 interface
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|  |  Imaging the Cheops Pyramid (Solid Mechanics and Its Applications)
In this book Egyptian Archeology and Mathematics meet.
The author is an expert in theories and applications in Solid Mechanics and Inverse Problems, a former professor at Ecole Polytechnique and now works with Electricité de France on maintenance operations on nuclear power plants. In the Autumn of 1986, after the... |  |  |
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 Head First Physics: A learner's companion to mechanics and practical physics
Wouldn't it be great if there were a physics book that showed you how things work instead of telling you how? Finally, with Head First Physics, there is. This comprehensive book takes the stress out of learning mechanics and practical physics by providing a fun and engaging experience, especially for students who "just... |  |  Barron's Finance & Investment Handbook (5th ed)
People retiring in the early years of the 21st century, the so-called baby boom generation, have witnessed a
revolution in the world of finance and investment during their working years. The forces of globalization assure that
their children, now in their earning years, face a future just as dynamic.
Deregulation of the... |  |  Basic GIS Coordinates, Second Edition
Coordinates are the foundation of GIS, cartography, and surveying, to name just a few fields. Computers have an astounding capacity for repetition and they possess a superior ability to handle the mathematics behind coordinate manipulation—but they are very bad at interpreting coordinates and coordinate systems.
Basic... |
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