Graphical User Interfaces
In the previous unit we described how data such as that from a file could be communicated to a Java program. However, there is also a need to handle data that is communicated in more diverse fashions and, in particular, directly from a human. Such data is often taken into a system via a graphical user interface (GUI). GUI design is a major... | | Flex 4 Fun
With this book you'll have fun exploring the graphical and animation side of the Flex 4 SDK. There are other books out there on Flex, on Flex 4, and on RIA technologies in general, but they generally don't cover the techniques that help you write cooler applications. This book is specifically about the graphical and animation... | | Learning NGUI for Unity
Leverage the power of NGUI for Unity to create stunning mobile and PC games and user interfaces
About This Book
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Get to grips with NGUI for both PC and mobile devices
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Create fully functional 2D and 3D cross-platform user interfaces
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A step-by-step guide, full of examples to...
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