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MCTS Self-Paced Training Kit (Exam 70-511)
MCTS Self-Paced Training Kit (Exam 70-511)

Announcing an all-new SELF-PACED TRAINING KIT designed to help maximize your performance on 70-511, the required exam for the MCTS certification: Windows Application Development with Microsoft .NET Framework 4. This 2-in-1 kit includes the official Microsoft study guide, plus practice tests on CD to help you assess your skills. It...

Flex 4 Fun
Flex 4 Fun

With this book you'll have fun exploring the graphical and animation side of the Flex 4 SDK. There are other books out there on Flex, on Flex 4, and on RIA technologies in general, but they generally don't cover the techniques that help you write cooler applications. This book is specifically about the graphical and animation...

Calvinize: Signature Techniques of Photoshop Artist Calvin Hollywood
Calvinize: Signature Techniques of Photoshop Artist Calvin Hollywood

Calvin Hollywood is a photo artist from Heidelberg, Germany who combines photography and image editing in a most imaginative way. His personal style is characterized by the hyper sharpness, high contrasts, and almost painted look of his photos (http://www.calvinhollywood-blog.com/portfolio/). Digital editing plays an important role in his...

From Idea to App: Creating iOS UI, animations, and gestures (Voices That Matter)
From Idea to App: Creating iOS UI, animations, and gestures (Voices That Matter)

Picture an iPhone in your mind. OK, now picture any other smartphone out there. Visualize this other smartphone until you have a really clear image of it. Got it? OK, good.

My guess is that whichever smartphone you pictured—regardless of the brand or manufacturer—it has a touchscreen, a built-in accelerometer,...

Curves and Surfaces for Computer Graphics
Curves and Surfaces for Computer Graphics

Images are all around us. We see them in color and in high resolution. In fact, the natural images we see with our eyes seem perfectly smooth, with no jagged edges and no graininess. Computer graphics, on the other hand, deals with images that consist of small dots, pixels. When we first hear of this feature of computer graphics, we...

Canon Rebel T1i/500D: From Snapshots to Great Shots
Canon Rebel T1i/500D: From Snapshots to Great Shots

Walk into any bookseller, go to the photography section, and you will see countless books on the subject of photography. Look a little further and you will locate the camera-specifi c books. It is this divide between the camera-specifi c and instructional photography books that inspired me to write this book. What I was seeing in the...

GPU Computing Gems Emerald Edition (Applications of GPU Computing Series)
GPU Computing Gems Emerald Edition (Applications of GPU Computing Series)

We are entering the golden age of GPU computing. Since the introduction of CUDA in 2007, more than 100 million computers with CUDA-capable GPUs have been shipped to end users. Unlike the previous GPGPU shader programming models, CUDA supports parallel programming in C. From my own experience in teaching CUDA programming, C programmers...

Smashing Photoshop CS5: 100 Professional Techniques (Smashing Magazine Book Series)
Smashing Photoshop CS5: 100 Professional Techniques (Smashing Magazine Book Series)

Yippie! I am thrilled that you picked up this book because it’s loaded with 100 creative and innovative ideas to help jumpstart your creativity and teach you to do more with your designs and photographs, faster and better, with Photoshop. Aft er fl ipping through the pages, you’ll soon discover how valuable an addition this...

An Introduction to Support Vector Machines and Other Kernel-based Learning Methods
An Introduction to Support Vector Machines and Other Kernel-based Learning Methods

This is the first comprehensive introduction to Support Vector Machines (SVMs), a new generation learning system based on recent advances in statistical learning theory. SVMs deliver state-of-the-art performance in real-world applications such as text categorisation, hand-written character recognition, image classification, biosequences...

The Algorithms and Principles of Non-photorealistic Graphics: Artistic Rendering and Cartoon Animation
The Algorithms and Principles of Non-photorealistic Graphics: Artistic Rendering and Cartoon Animation

Non-photorealistic computer graphics is a multidisciplinary field in the research community, involving computer arts, computer graphics, computer vision, digital image/video processing and visual cognitive psychology. It aims at the computer generation of images and animations that are made in part “by hand” in appearance,...

Teach Yourself VISUALLY iPad
Teach Yourself VISUALLY iPad

The iPad is elegantly designed, easy to use, and amazingly powerful. The iPad is capable of performing many of the tasks that you may require from your MacBook, MacBook Pro, or PC, including surfing the web, exchanging emails, desktop publishing, downloading apps, and playing video games. It is important that you become familiar...

Exploring Adobe Photoshop CS5 (Design Exploration)
Exploring Adobe Photoshop CS5 (Design Exploration)

Quick, grab a seat. The show is about to begin, and it is full of a wonderfully mischievous cast of characters you do not want to miss. They call them “pixels,” magical spirits brought to life by digital mayhem and transported by light. They are the muses of the digital artist, the star performers on the Photoshop stage, and...

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