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Storm Blueprints: Patterns for Distributed Real-time Computation
Storm Blueprints: Patterns for Distributed Real-time Computation

A blueprints book with 10 different projects built in 10 different chapters which demonstrate the various use cases of storm for both beginner and intermediate users, grounded in real-world example applications.

Although the book focuses primarily on Java development with Storm, the patterns are more broadly applicable and
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David Perry on Game Design: A Brainstorming ToolBox
David Perry on Game Design: A Brainstorming ToolBox

Are you looking for practical, ready-to-use ideas to help you design more innovative and unique video games? "David Perry on Game Design: A Brainstorming Toolbox" is a brainstorming and strategy guide for game designers, filled with inspiration-generating tips that challenge you to create better games. Using their years of industry...

Foundation Game Design with ActionScript 3.0
Foundation Game Design with ActionScript 3.0

In response to the success of the first edition of Foundation Game Design with Flash, Rex van der Spuy has revised and updated all the code to meet current programming best practices, and the focus is now on accurate ActionScript 3.0, regardless of the IDE that you use.

We’ve all sneaked the
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Mastering Type: The Essential Guide to Typography for Print and Web Design
Mastering Type: The Essential Guide to Typography for Print and Web Design

Good Design, Down to the Letter

Packages on store shelves, posters on building walls, pages of a website—all contain information that needs to be communicated. And at the heart of that communication is type: visually interesting, interactive, expressive and captivating. Each letter must come alive; therefore, each letter...

The Language of Graphic Design: An Illustrated Handbook for Understanding Fundamental Design Principles
The Language of Graphic Design: An Illustrated Handbook for Understanding Fundamental Design Principles

For anyone trying to communicate in a new language, one has to first gain a complete understanding of its fundamentals; the ABC’s of that language—definitions, functions, and usage. The Language of Graphic Design provides graphic design students and practitioners...

Adobe Business Catalyst: Design full-featured websites without the hassles of development
Adobe Business Catalyst: Design full-featured websites without the hassles of development
The Internet has completely transformed the way products are marketed and sold. Technology is evolving very quickly and businesses are constantly reinventing themselves. Customers want more for their money. They have learned to shop around to find the best value. They compare reviews to purchase the highest-rated items. As the...
Operating System Concepts
Operating System Concepts
Operating systems are large and complex, and yet must function with near-absolute reliability--that's why they're a class unto themselves in the field of software development. Since its first release 20 years ago, "the dinosaur book"--Operating System Concepts by Abraham Silberschatz, Peter Baer Galvin, and Greg Gagne--has...
Test Driven Development: By Example
Test Driven Development: By Example

Clean code that works - now. This is the seeming contradiction that lies behind much of the pain of programming. Test-driven development replies to this contradiction with a paradox-test the program before you write it.

A new idea? Not at all. Since the dawn of computing, programmers have been...

BPEL Cookbook: Best Practices for SOA-based integration and composite applications development
BPEL Cookbook: Best Practices for SOA-based integration and composite applications development
This book is not just another generic set of Service Oriented Architecture (SOA) best practices with only general recommendations and advice: instead it's a unique cookbook that shows you how SOA applications are built using best practices that are proven in 10 real-world scenarios. The book consists of three sections. The first two sections will...
Foundation XML and E4X for Flash and Flex
Foundation XML and E4X for Flash and Flex
This book started out as an update to my first book on Flash and XML. Originally, the idea was to update the content with the changes to XML in ActionScript 3.0. However, when it came to drafting the table of contents, I realized that there was a whole audience of Flex developers who would also benefit from a book about XML and ActionScript 3.0....
Advances in Machine Learning II: Dedicated to the memory of Professor Ryszard S. Michalski
Advances in Machine Learning II: Dedicated to the memory of Professor Ryszard S. Michalski

This is the second volume of a large two-volume editorial project we wish to dedicate to the memory of the late Professor Ryszard S. Michalski who passed away in 2007. He was one of the fathers of machine learning, an exciting and relevant, both from the practical and theoretical points of view, area in modern computer science and information...

Advances in Machine Learning I: Dedicated to the Memory of Professor Ryszard S. Michalski (Studies in Computational Intelligence)
Advances in Machine Learning I: Dedicated to the Memory of Professor Ryszard S. Michalski (Studies in Computational Intelligence)

This is the first volume of a large two-volume editorial project we wish to dedicate to the memory of the late Professor Ryszard S. Michalski who passed away in 2007. He was one of the fathers of machine learning, an exciting and relevant, both from the practical and theoretical points of view, area in modern computer science and...

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