Home | Amazing | Today | Tags | Publishers | Years | Account | Search 
Creating Games with cocos2d for iPhone 2
Creating Games with cocos2d for iPhone 2

Master cocos2d through building nine complete games for the iPhone

Overview

  • Games are explained in detail, from the design decisions to the code itself.
  • Learn to build a wide variety of game types, from a memory tile game to an endless runner.
  • Use different design approaches...
Creating Games with Unity and Maya: How to Develop Fun and Marketable 3D Games
Creating Games with Unity and Maya: How to Develop Fun and Marketable 3D Games

The Unity Game Engine has been shaking things up. The engine is only a little over five years old now and in 2010 they have earned Develop Magazine's Grand Prix Award and surpassed 170,000 developers. The user base of consuming Unity products has grown dynamically as well. There are over 30 million total Unity Web Player...

Fuel Cell Projects for the Evil Genius
Fuel Cell Projects for the Evil Genius
FUEL YOUR EVIL URGES WHILE YOU BUILD GREEN ENERGY PROJECTS!

Go green as you amass power! Fuel Cell Projects for the Evil Genius broadens your knowledge of this important, rapidly developing technology and shows you how to build practical, environmentally conscious projects using the three most popular and widely...

Beginning iOS 4 Application Development
Beginning iOS 4 Application Development

The ideal starting point for creating apps using iOS 4

Written by an experienced Apple developer and trainer, this full-color reference serves as an ideal jumping point for creating applications for Apple’s iOS 4 that runs on the iPhone, iPod Touch, and iPad. In addition to in-depth coverage of the iOS SDK, the book...

Objective-C (Developer Reference)
Objective-C (Developer Reference)

A soup-to-nuts guide on the Objective-C programming language

Objective-C is the language behind Cocoa and Cocoa Touch, which is the Framework of applications written for the Macintosh, iPod touch, iPhone, and iPad platforms. Part of the Developer Reference series covering the hottest Apple topics, this book covers...

Safari and WebKit Development for iPhone OS 3.0 (Wrox Programmer to Programmer)
Safari and WebKit Development for iPhone OS 3.0 (Wrox Programmer to Programmer)

The must-have reference for building and optimizing Web applications for Safari on iPhone 3.0

The iPhone offers a compelling Web-based application development platform revolving around its built-in browser, Safari, which is built upon the open source WebKit framework. This must-have book serves as a hands-on guide to developing iPhone...

iPod: The Missing Manual
iPod: The Missing Manual
With iPod and iTunes, Apple's gotten the world hooked on portable music, pictures, and videos. One thing they haven't delivered, though, is an easy guide for getting the most from your sleek little entertainment center. Enter iPod: The Missing Manual, 5th Edition-a book as breathtaking and satisfying as its subject.

Our latest edition...

iPod & iTunes: The Missing Manual, Fourth Edition
iPod & iTunes: The Missing Manual, Fourth Edition

When Apple introduced the iPod in 2001, CEO Steve Jobs declared, "listening to music will never be the same again." He was right on the money. The iPod grabbed attention right away, and by the end of 2005, more than 41 million of them had sold. iPod is the dominant digital music player on the market, and for the first...

3D for iPhone Apps with Blender and SIO2: Your Guide to Creating 3D Games and More with Open-Source Software
3D for iPhone Apps with Blender and SIO2: Your Guide to Creating 3D Games and More with Open-Source Software

Create exciting, interactive 3D apps for the iPhone and iPod Touch

What a combination-using free, open-source Blender software and the SI02 game engine to create very cool 3D characters and games for the very hot devices of the moment, the iPhone and iPod Touch. Whether you're coming to this as an iPhone developer or as...

The Macintosh iLife 06 in the Classroom
The Macintosh iLife 06 in the Classroom
This book devotes a separate section to each of the iLife ’06 programs: iTunes and iPod for listening to music; iPhoto for photography; iMovie HD for video editing; iDVD for creating DVD-Video discs, GarageBand for making music, and iWeb for creating Web sites. Each section is a series of two-page spreads, and each spread is a self-contained...
Programming iOS 5: Fundamentals of iPhone, iPad, and iPod touch Development
Programming iOS 5: Fundamentals of iPhone, iPad, and iPod touch Development
With the advent of version 2 of the iPhone system, Apple proved they could do a remarkable thing — adapt their existing Cocoa computer application programming framework to make applications for a touch-based device with limited memory and speed and a dauntingly tiny display. The resulting Cocoa Touch framework, in...
Mac Toys: 12 Cool Projects for Home, Office, and Entertainment (ExtremeTech)
Mac Toys: 12 Cool Projects for Home, Office, and Entertainment (ExtremeTech)
Remember when they said your Mac was just a toy? It's payback time

Your PC pals who made fun of your Mac back in the old days will sing a different tune when they see what you’re playing with now. Create a Harry Potter style picture frame that puts on a continuous slide show; teach your house to turn on the lights, adjust the...

unlimited object storage image
Result Page: 11 10 9 8 7 6 5 4 3 2 1 
©2021 LearnIT (support@pdfchm.net) - Privacy Policy