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 Core HTML5 Canvas: Graphics, Animation, and Game Development (Core Series)
In the summer of 2001, after 15 years of developing graphical user interfaces and
graphics-intensive applications, I read a best-selling book about implementing
web applications by someone I did not know—Jason Hunter—but whom, unbeknownst
to me, would soon become a good friend on the No Fluff Just Stuff
(NFJS) tour.... |  |  Adobe Photoshop CS6 on Demand (2nd Edition)
Welcome to Adobe Photoshop CS6 On Demand, a visual
quick reference book that shows you how to work efficiently
with Photoshop. This book provides complete coverage of
basic to advanced Photoshop skills.
Need answers quickly? Adobe Photoshop CS6 on Demand provides those answers in a visual step-by-step format. We will... |  |  Visual Studio 2010 Best Practices
When you are developing on the Microsoft platform, Visual Studio 2010
offers you a range of powerful tools and makes the entire process easier and
faster. After learning it, if you think that you can sit back and relax, you cannot
be further away from truth. To beat the crowd, you need to be better than others,
learn tips and... |
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If you’ve got a burning idea for an application that you’re dying to share, or if you
recognize the power and possibilities of the Android platform, you’ve come to the
right place. This is a short book on an immense topic.
I don’t mean to alarm anyone right off the bat here, but let me be... |  |  Animating Real-Time Game Characters (Charles River Media Game Development)
Greetings! Thanks for buying or considering this book. Investing
your money in books like this is not an easy decision. There are
many to choose from and many to consider.
My intent in writing Animating Real-Time Game Characters has been to
share my work methods, thoughts, and ideas about animating real-time... |
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