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Making Innovation Pay: People Who Turn IP Into Shareholder ValueEarly Praise for MAKING INNOVATION PAY: "Bruce Berman has persuaded, arm twisted and otherwise cajoled today’s most successful patent practitioners into telling their stories and allowing him to tell theirs. Until now, no book has discussed innovation in so resolutely clear-eyed, personal and practical business terms…... | | The Tangled Web: A Guide to Securing Modern Web Applications
Just fifteen years ago, the Web was as simple as it
was unimportant: a quirky mechanism that allowed a
handful of students, plus a bunch of asocial, basementdwelling
geeks, to visit each other’s home pages dedicated
to science, pets, or poetry. Today, it is the platform
of choice for writing ... | | Learning Cocos2d-JS Game Development
Learn to create robust and engaging cross-platform HTML5 games using Cocos2d-JS
About This Book
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Create HTML5 games running both on desktop and mobile devices, played with both mouse and touch controls
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Add advanced features such as realistic physics, particle effects, scrolling, tweaking,...
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Handbook of Market Risk
A ONE-STOP GUIDE FOR THE THEORIES, APPLICATIONS, AND STATISTICAL METHODOLOGIES OF MARKET RISK
Understanding and investigating the impacts of market risk on the financial landscape is crucial in preventing crises. Written by a hedge fund specialist, the Handbook of Market Risk is the comprehensive guide to the subject of... | | Apple Pro Training Series: Aperture 3
Welcome to the official Apple Pro Training course for Aperture, the
powerful photo editing and management software from Apple. This
book includes a variety of real-world photography projects, which are
used as clear examples of the way Aperture works, from import and
organization to image editing and output.
Whether... | | Casual Game Design: Designing Play for the Gamer in ALL of Us
From Windows Solitaire to Bejeweled to Wii Tennis, casual games have radically changed the landscape of games. By simplifying gameplay and providing quick but intense blasts of engaging play, casual games have drawn in huge new audiences of players. To entertain and engage the casual player, game designers must learn to... |
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