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A Practical Guide to Azure DevOps: Learn by doing - Third Edition
DevOps has become a major topic for developers, testers, project managers and many others involved in building software products. Microsoft has introduced Azure DevOps as their tool for implementing DevOps practices.
This book is intended to provide the reader a step-by-step, easy to follow guide... | | Deploying Virtual Private Networks with Microsoft Windows Server 2003Get in-depth technical guidance, Windows-specific best practices, and real-world troubleshooting tactics-direct from the Windows wireless product development team.
This is the essential reference for any IT professional deploying virtual private networks (VPNs) using Windows Server 2003 and Windows XP. The book thoroughly details how... | | Sams Teach Yourself Sap R/3 in 10 MinutesSams Teach Yourself SAP R/3 in 10 Minutes covers general tasks including basic navigation skills, working with master data, and running reports. With timesaving tips, plain english definitions, panic button advice, and easy-to-follow tutorials that can be completed in 10 minutes or less, you will be immediately... |
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Build Your Own Ruby on Rails Web ApplicationsRuby on Rails has shaken up the web development industry in a huge way—especially when you consider that version 1.0 of Rails was only released in December 2005. The huge waves of enthusiasm for the new framework, originally in weblogs and later in the more traditional media, are probably the reason why this book is in your hands.
... | | AdvancED Flex Application Development: Building Rich Media XMany Flex books cover the basics—this book does something different, and goes far further. The authors, leading Flash platform developers at Almer/Blank, working with Adobe User Group communities, are the creators of the Rich Media Exchange (RMX), a social media network for Adobe developers. In covering just how the RMX was built, this book... | | Physics for Game DevelopersColliding billiard balls. Missile trajectories. Cornering dynamics in speeding cars. By applying the laws of physics, you can realistically model nearly everything in games that bounces around, flies, rolls, slides, or isn't sitting still, to create compelling, believable content for computer games, simulations, and animation. Physics for Game... |
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