|
|
|
|
Physics for Game DevelopersColliding billiard balls. Missile trajectories. Cornering dynamics in speeding cars. By applying the laws of physics, you can realistically model nearly everything in games that bounces around, flies, rolls, slides, or isn't sitting still, to create compelling, believable content for computer games, simulations, and animation. Physics for Game... | | | | Teach Yourself VISUALLY Excel 2007 (Tech)Are you a visual learner? Do you prefer instructions that show you how to do something — and skip the long-winded explanations? If so, then this book is for you. Open it up and you'll find clear, step-by-step screen shots that show you how to tackle more than 150 Excel 2007 tasks. Each task-based spread includes easy, visual directions for... |
|
|
|
|
|
Result Page: 813 812 811 810 809 808 807 806 805 804 803 802 801 800 799 798 797 796 795 |