 |
|
 Mapping and Visualization with SuperCollider
Create interactive and responsive audio-visual applications with SuperCollider
Overview
-
Master 2D computer-generated graphics and animation
-
Perform complex encodings and audio/data analysis
-
Implement intelligent generative audio-visual systems
In... |  |  Adaptable Embedded Systems
As embedded systems become more complex, designers face a number of challenges at different levels: they need to boost performance, while keeping energy consumption as low as possible, they need to reuse existent software code, and at the same time they need to take advantage of the extra logic available in the chip, represented by multiple... |  |  |
|
|
|
 Computability: Turing, Gödel, Church, and Beyond
In the 1930s a series of seminal works published by Alan Turing, Kurt Gödel, Alonzo Church, and others established the theoretical basis for computability. This work, advancing precise characterizations of effective, algorithmic computability, was the culmination of intensive investigations into the foundations of mathematics. In the... |  |  Unity Android Game Development by Example Beginner's Guide
Absolute beginners to designing games for Android will find this book is their passport to quick results. Lots of handholding and practical exercises using Unity 3D makes learning a breeze.
Overview
-
Enter the increasingly popular mobile market and create games using Unity 3D and Android
- ...
|  |  Drools JBoss Rules 5.X Developer's Guide
For Java developers this is the ultimate guide to coding business rules using the Drools platform. It's a chance to get a deep grounding in it all through a logical step by step approach using many real-life examples.
-
Learn the power of Drools as a platform for writing your business rules
-
Learn the power...
|
|
Result Page: 80 79 78 77 76 75 74 73 72 71 70 69 68 67 66 65 64 63 62 |