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 Frommer's Boston 2011 (Frommer's Complete)
Over the past 25 years, downtown Boston has changed in some significant way almost daily. A construction boom touched every corner of the city and transformed the South Boston waterfront. New hotels sprouted, in both custom-built structures and thoughtful transformations of historic buildings. And most important, a gargantuan construction... |  |  Frommer's San Diego 2011 (Frommer's Complete Guides)
Completely updated every year, Frommer's San Diego features gorgeous color photos of the sights and experiences that await you.
Mark Hiss has lived in San Diego for more than a quarter of a century and has checked out the city's best hotels and restaurants in person. Get advice on all the San Diego highlights, from... |  |  Frommer's England 2011: with Wales (Frommer's Complete)
Completely updated every year (unlike most of the competition), Frommer's England 2011 features gorgeous color maps, a detachable foldout map of London, and details on all of the country's top cities, villages, gardens, countryside destinations, and more.
Frommer's England 2011 details the best... |
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 Frommer's Paris 2011 (Frommer's Colour Complete Guides)
Discovering the City of Light and making it your own has always been the most compelling reason to visit Paris. If you’re a fi rst-timer, everything, of course, will be new to you. If you’ve been away for awhile, expect changes: Taxi drivers may no longer correct your fractured French, but address you in English—tantamount... |  |  AI Techniques for Game Programming (Premier Press Game Development)
"AI Techniques for Game Programming" takes the difficult topics of genetic algorithms and neural networks and explains them in plain English. Gone are the tortuous mathematic equations and abstract examples to be found in other books. Each chapter takes readers through the theory a step at a time, explaining clearly how they can... |  |  Open Text Metastorm ProVision® 6.2 Strategy Implementation
Look around you. Everything that is made has been designed, with one exception: we don't design the very organizations that make the things you see, hear, feel, touch and taste. This is a very curious omission.
Now all this is changing. Visionary organizations have started to do just that – they are designing their... |
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 Professional Scrum with Team Foundation Server 2010
LET ’ S FACE IT: Shipping great software is diffi cult. Is it rewarding? Yes. Is it profi table? Yes. Does it
mix art and engineering? Yes. Is it easy? No.
Yet some companies and organizations do ship great software. They deliver products that their
customers love. They do it on time and on budget. They deliver solutions... |  |  100 Things Every Designer Needs to Know About People (Voices That Matter)
We design to elicit responses from people. We want them to buy something, read more, or take action of some kind. Designing without understanding what makes people act the way they do is like exploring a new city without a map: results will be haphazard, confusing, and inefficient. This book combines real science and research with practical... |  |  3D Art Essentials: The Fundamentals of 3D Modeling, Texturing, and Animation
This book was written to give beginning 3D artists a map
through the art and how to get involved in the 3D industry. You
can use this book by reading all the way through it cover to cover
with or without doing the tutorials, by picking and choosing
chapters based on gaps you want to fill, or as a quick reference to
a concept you... |
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