Introduction to Windows And Graphics Programming With Visual C++ .net This book provides an accessible approach to the study of Windows® programming with Visual C++®. It is intended to be an introduction to Visual C++® for technical people including practicing engineers, engineering students, and others who would like to understand Windows® programming and use its inherent graphic capabilities. While... C++ Programming Fundamentals
C++ Programming Fundamentals teaches the basics of C++ programming in an easy-to-follow style, without assuming previous experience in any other language. A variety of examples such as game programming, club membership, organization, grade tracking and grade point average calculation, make learning C++ both fun and practical. Each...
Programming Microsoft Windows CE, Second Edition (Pro-Developer ) I've been working with Windows CE for almost as long as it's been in existence. A Windows programmer for many years, I'm amazed by the number of different, typically quite small, systems to which I can apply my Windows programming experience. These Windows CE systems run the gamut from PC-like mini-laptops to embedded devices buried deep in some...
C# 2005 For Dummies (Computer/Tech) Programming can be fun using the power of C#
See how you can use C# to write Windows applications and much more!
Interested in the exciting possibilities of programming with C#? Well, look sharp! Even if you've never programmed before, you'll see how C# allows you to write code using the Visual Studio® 2005 interface. From...
Programming Windows With MFC
Like many of my colleagues in this industry, I learned Windows programming from Charles Petzold's Programming Windows—a classic programming text that is the bible to an entire generation of Windows programmers. When I set out to become an MFC programmer in 1994, I went shopping for an MFC equivalent to Programming...
Software Engineering and Computer Games
"This book should be a requirement of anyone that wants to write games-period"-Andre Lamothe, author and CEO of Xtreme Games
Software Engineering and Computer Games was written with four broad goals:
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