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 Force.com Tips and Tricks
Force.com is an extremely powerful, scalable and secure cloud platform, delivering a complete technology stack covering the ground from database and security to workflow and user interface.
Force.com Tips and Tricks starts with very basic admin tasks and gradually moves to hard-core coding tips and tricks for the multitenant... |  |  Smart Card Handbook
The most comprehensive book on state-of-the-art smart card technology available
Updated with new international standards and specifications, this essential fourth edition now covers all aspects of smart card in a completely revised structure. Its enlarged coverage now includes smart cards for passports and ID cards, health... |  |  |
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 Oracle BPM Suite 11g: Advanced BPMN Topics
Welcome to Oracle BPM Suite 11g: Advanced BPMN Topics. This book brings you concise and focused information on key topics about Oracle BPM Suite, in a small, easy to digest format.
Being about advanced topics, we assume that you are already familiar with Oracle BPM Suite and with BPMN in general. We will not take time to... |  |  Gradle Effective Implementation Guide
Gradle is the next-generation build automation. Not only does Gradle
use convention over configuration to provide good defaults, it is also adaptable for
use in every situation you encounter in daily development. Build logic is described
with a powerful DSL and empowers developers to create reusable and maintainable
build... |  |  |
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 XNA 4 3D Game Development by Example: Beginner's Guide
Microsoft's XNA Framework provides C# developers with a robust and efficient method of
utilizing the DirectX and Direct3D Application Programming Interfaces (APIs) in order to
build 3D games for the Windows, Xbox 360, and Windows Phone platforms.
This book will present a series of video games, utilizing the XNA... |  |  Augmented Reality using Appcelerator Titanium Starter
I first starting thinking about human/machine augmentations in 2000 when I started a company
focused in the Telco software space. Initially, I focused on how to enable wireless content
development, but at that time, devices were primitive. High speed networks hadn't fully taken
on in many areas of the U.S. for mobile networks... |  |  |
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