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Building Applications and Components with Visual Basic .NET
Building Applications and Components with Visual Basic .NET

Building Applications and Components with Visual Basic .NET is the Visual Basic developer's guide to the .NET framework and object-oriented programming.

The authors introduce the basic architecture of the .NET Framework and explore Visual Basic .NET's new OOP...

Quick Clojure: Effective Functional Programming
Quick Clojure: Effective Functional Programming
Get up to speed with Clojure in this quick and practical primer. You'll learn the nuts and bolts of functional programming, data structures, sequences, destructuring, pattern matching, polymorphism, concurrency, conventions, and more. Author Mark McDonnell talks about organization with namespaces; how to change the language via macros;...
Sams Teach Yourself Object Oriented Programming in 21 Days
Sams Teach Yourself Object Oriented Programming in 21 Days

Sams Teach Yourself Object Oriented Programming in 21 Days differs from other OOP books in two main ways. Many classic OOP books are designed for software engineers and teach at an academic level. Sams Teach Yourself Object Oriented Programming in 21 Days presents accessible, user-friendly lessons designed with the beginning programmer in mind....

Aspect-Oriented Programming with AspectJ
Aspect-Oriented Programming with AspectJ
In a November 2001 Java Pro magazine article, noted Java pundit Daniel Savarese states, "The days of Object-Oriented Programming may be numbered, One day we may all be using Aspect-Oriented Programming ." While this may be hyperbole, the AOP bring certain needed improvements to the OOP. AspectJ is a Java-based tool that allows...
Programming in C (3rd Edition) (Developer's Library)
Programming in C (3rd Edition) (Developer's Library)
It’s hard to believe that 20 years have passed since I first wrote Programming in C. At that
time the Kernighan & Ritchie book The C Programming Language was the only other
book on the market. How times have changed!

When talk about an ANSI C standard emerged in the early 1980s, this book was split
into two
...
Foundation ActionScript 3.0 Image Effects (Foundations)
Foundation ActionScript 3.0 Image Effects (Foundations)

Foundation ActionScript 3.0 Image Effects discusses the ins and outs of graphical manipulation through code of all the different elements available in a Flash project, from vectors to bitmaps to videos, from animated text effects to dynamic video filters. Flash 8 introduced a vast array of image features, such as blend modes and filters as well...

Beginning Scala
Beginning Scala

Beginning Scala, Second Edition takes a down-to-earth approach to teaching Scala that leads you through simple examples that can be combined to build complex, scalable systems and applications.

This book introduces you to the Scala programming language, its object-oriented and functional programming characteristics, and...

Website Development with PyroCMS
Website Development with PyroCMS

When you have to build websites fast, PyroCMS is one of the most capable systems available to PHP developers. With this book you'll gain deep insight into its features and techniques for practical application.

Overview

  • Learn how to build websites quickly, thus saving time
  • Effectively...
Core Python Programming (2nd Edition)
Core Python Programming (2nd Edition)
A quick guide to everything anyone would want to know about the soaringly popular Internet programming language, Python. Provides an introduction to new features introduced in Python 1.6, and topics covered include regular expressions, extending Python, and OOP. The CD-ROM includes the source code for all of the examples in the text. Softcover....
Learning Ruby
Learning Ruby
You don't have to know everything about a car to drive one, and you don't need to know everything about Ruby to start programming with it. Written for both experienced and new programmers alike, Learning Ruby is a just-get-in-and-drive book -- a hands-on tutorial that offers lots of Ruby programs and lets you know how and why they work,...
Python, PyGame, and Raspberry Pi Game Development
Python, PyGame, and Raspberry Pi Game Development

Expand your basic knowledge of Python and use PyGame to create fast-paced video games with great graphics and sounds. This second edition shows how you can integrate electronic components with your games using the build-in general purpose input/output (GPIO) pins and some Python code to create two new games. 

...

Object-Oriented ActionScript For Flash 8
Object-Oriented ActionScript For Flash 8
If there’s one thing I’ve learned as a developer, it’s this: Complexity happens; simplicity, you have to consistently strive for. Nowhere is this truer than in education. Our role as teachers, by definition, is to simplify subjects so that they can be easily understood. A good teacher dispels trepidation with anecdote, abstraction...
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