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 |  |  Real-Time Volume Graphics
IN TRADITIONAL COMPUTER GRAPHICS, 3D objects are created using highlevel
surface representations such as polygonal meshes, NURBS (nonuniform
rational B-spline) patches, or subdivision surfaces. Using this modeling
paradigm, visual properties of surfaces, such as color, roughness, and
reflectance, are described by means of a shading... |  |  Building Parallel, Embedded, and Real-Time Applications with Ada
The arrival and popularity of multi-core processors have sparked a renewed
interest in the development of parallel programs. Similarly, the availability
of low cost microprocessors and sensors has generated a great interest in embedded
real-time programs. This book provides students and programmers
with traditional backgrounds in... |
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