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Deep Learning: Practical Neural Networks with Java
Deep Learning: Practical Neural Networks with Java

Build and run intelligent applications by leveraging key Java machine learning libraries

About This Book

  • Develop a sound strategy to solve predictive modelling problems using the most popular machine learning Java libraries.
  • Explore a broad variety of data processing, machine learning,...
Handbook of Modern Sensors: Physics, Designs, and Applications
Handbook of Modern Sensors: Physics, Designs, and Applications
Seven years have passed since the publication of the previous edition of this book. During that time, sensor technologies have made a remarkable leap forward. The sensitivity of the sensors became higher, the dimensions became smaller, the selectivity became better, and the prices became lower. What have not changed are the...
Reporting Technical Information
Reporting Technical Information

The leading text in technical writing, Reporting Technical Information introduces students to all aspects of technical communication, including letters, proposals and progress reports, recommendation reports, research reports, instructions, and oral reports. Continuing the esteemed tradition of its predecessors, the tenth edition...

Pattern Recognition with Neural Networks in C++
Pattern Recognition with Neural Networks in C++

Why do we feel a need to write a book about pattern recognition when many excellent books are already available on this classical topic? The answer lies in the depth of our coverage of neural networks as natural pattern classifiers and clusterers. Artificial neural network computing has emerged as an extremely active research area with a central...

Android Fragments
Android Fragments

Android Fragments is a 100-page quick start accelerated guide to learning and quickly using Android fragments. You'll learn how to code for fragments; deal with config changes; code for regular vs. fragmented dialogs; work with preferences and saving state; work with the compatibility library; and handle advanced async tasks and...

Learn WebAssembly: Build web applications with native performance using Wasm and C/C++
Learn WebAssembly: Build web applications with native performance using Wasm and C/C++

The first definitive guide on WebAssembly to help you break through the barriers of web development and build an entirely new class of performant applications

Key Features

  • Generate WebAssembly modules from C and C++ using Emscripten and interact with these modules in the browser
  • ...
Examples and Counterexamples in Graph Theory
Examples and Counterexamples in Graph Theory
It is a real pleasure, indeed an honor, for me to have been invited by Mike Capobianco and John Molluzzo to write an introduction to this imaginative and valuable addition to graph theory. Let me therefore present a few of my thoughts on the current status of graph theory and how their work contributes to the field.

...
Bacterial Infections of Humans: Epidemiology and Control
Bacterial Infections of Humans: Epidemiology and Control

The new Fourth Edition of Bacterial Infections of Humans reflects a decade of important discoveries, technological progress, and valuable new therapies as well as emerging and reemerging infections, resistant strains of bacteria, and threats of bioterrorism. It offers accessible, up-to-date information across the range of disease...

Foundations of Geometric Algebra Computing (Geometry and Computing)
Foundations of Geometric Algebra Computing (Geometry and Computing)

The author defines “Geometric Algebra Computing” as the geometrically intuitive development of algorithms using geometric algebra with a focus on their efficient implementation, and the goal of this book is to lay the foundations for the widespread use of geometric algebra as a powerful, intuitive mathematical language for...

Beginning Android 4 Games Development (Beginning Apress)
Beginning Android 4 Games Development (Beginning Apress)

Hi there, and welcome to the world of Android game development. You came here to learn about game development on Android, and we hope to be the people who enable you to realize your ideas.



Together we’ll cover quite a range of materials and topics: Android basics, audio and graphics programming, a
...
GPU Gems 3
GPU Gems 3
It has been only three years since the first GPU Gems book was introduced, and some areas of real-time graphics have truly become ultrarealistic. Chapter 14, "Advanced Techniques for Realistic Real-Time Skin Rendering," illustrates this evolution beautifully, describing a skin...
The Handbook of Brain Theory and Neural Networks: Second Edition
The Handbook of Brain Theory and Neural Networks: Second Edition
Dramatically updating and extending the first edition, published in 1995, the second edition of The Handbook of Brain Theory and Neural Networks presents the enormous progress made in recent years in the many subfields related to the two great questions: How does the brain work? and, How can we build intelligent machines?

Once
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