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Ophthalmology (Clinical Sciences)Like other medical specialties, ophthalmology undergoes constant enormous development in all its subspecialties. Assembling essential information is therefore an ever-recurring task, which needs to be done in various ways and for various target groups. The specialty of ophthalmology owes its development in recent years to numerous technical... | | Microsoft Office 2010 Digital Classroom, (Book and Video Training)
Microsoft Offi ce 2010 is the leading software package for communicating and organizing
everything you need for work, school, or home. Microsoft Offi ce 2010 is available in three
versions: Home and Student, Home and Business, and Professional. This book covers all
three versions of Microsoft Offi ce 2010, so you can use it with any of... | | Models in Spatial Analysis (ISTE)
This book offers a relatively large overview of modeling families which exist in
spatial analysis and of the different mindsets that went into them. Models presented are
related to space organization principles, localization logic, the form of spatial
interactions1 and their role in space dynamics. The expertise of the authors is... |
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Business Intelligence in the Digital Economy: Opportunities, Limitations and RisksBusiness Intelligence in the Digital Economy: Opportunities, Limitations and Risks describes what Business Intelligence (BI) is, how it is being conducted and managed and its major opportunities, limitations, issues and risks. This book takes an in-depth look at the scope of global technological change and BI. During this transition to BI,... | | Microsoft Office Professional 2013 for Touch Devices Plain & Simple
Learn the simplest ways to get things done with Microsoft® Office 2013 for Tablets
Get the full-color, visual guide that makes learning Microsoft Office 2013 on your touch-enabled devices plain and simple! Follow the book’s easy steps and screenshots and clear, concise language to learn the simplest ways to get... | | Game Design, Second EditionGame design is a highly collaborative art. Each of us who works in the industry is a game designer, whether he knows it or not. From testers and producers to programmers, artists, marketers, and executives, we all shape the games that pass through our hands. The product that appears on the shelves is the sum of all our efforts. ... |
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