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| | Remote Sensing of the Asian Seas
A wide variety of marginal basins, ranging from polar to equatorial regions, and a few sizeable enclosed basins, can all be included among the Asian Seas. The Arctic Ocean shelf seas off Siberia; the sheltered basins along the Pacific Ocean’s western rim; the coastal seas of the northernmost Indian Ocean, including the semi-enclosed Red... | | |
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Evidence-Based Procedural Dermatology
This book compiles the best evidence in procedural dermatology, including skin cancer surgery, laser techniques, minimally invasive cosmetic surgery, and emerging techniques. Building on the highly successful first edition, this volume provides much expanded coverage of a range of topics. The best information is provided to... | | Combinatorial Image Analysis: 14th International Workshop, IWCIA 2011
This volume includes the articles presented at the 14th International Workshop
on Combinatorial Image Analysis, IWCIA 2011, held in Madrid, Spain, May
23–25, 2011. The 13 previous meetings were held in Paris (France) 1991, Ube
(Japan) 1992, Washington D.C. (USA) 1994, Lyon (France) 1995, Hiroshima
(Japan) 1997, Madras... | | PMP Exam Cram 2PMP Exam Cram 2 offers concise information mixed with real-world scenarios delivered in an approachable, friendly style. This book is the perfect complement to the Project Management Book of Knowledge (PMBOK). This Exam Cram 2 will help you make sure you've nailed important concepts and know exactly what the exam will cover. It... |
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The Complete Idiot's Guide to Playing Guitar (2nd Edition)Learn to play the guitar using this quick and easy guide. Whether you dream of playing classical guitar, a B.B. King lick, or just the opening bars to "Stairway to Heaven," this book can get you there. This easy-to-use guide introduces the beginning guitarist to all styles of playing, from classical to jazz and pop. Using basic... | | Microsoft® XNA Game Studio Creators GuideThis book shows you how to write complete 3D games from scratch. It will teach you the math, graphics, audio effects, and algorithms for all the features you would expect in a quality 3D game. This text explains how to set up your environment to write your XNA and shader code. It also explains how to create 3D models on a budget and how to use... | | |
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