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Game Physics (Interactive 3d Technology Series)Game Physics is an introduction to the ideas and techniques needed to create physically realistic 3D graphic environments. As a companion volume to Dave Eberly's industry standard 3D Game Engine Design, Game Physics shares a similar practical approach and format. Dave includes simulations to... | | | | Vehicular Networks: From Theory to PracticeCohesively integrating the state of the art in this emerging field, this guide presents many issues involved in vehicular networking, including traffic engineering, human factors studies, and novel computer science research. It covers traffic monitoring and traffic flow modeling, innovative applications enabled by vehicular networks, routing and... |
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