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Classical Feedback Control: With MATLAB® and Simulink®, Second Edition (Automation and Control Engineering)
Classical Feedback Control: With MATLAB® and Simulink®, Second Edition (Automation and Control Engineering)

This second edition textbook describes the design and implementation of high-performance feedback controllers for engineering systems. It emphasizes the frequency-domain design and methods based on Bode integrals, loop shaping, and nonlinear dynamic compensation. The authors include many problems and offer practical applications,...

Teach Yourself the Basics of Aspen Plus
Teach Yourself the Basics of Aspen Plus

Aspen Plus is on of the most popular process simulation software programs used industrially and academically. Though the software is available at many corporations and universities, there are no textbooks which are dedicated to teaching the step-by-step use of the software. This book is designed to fill that need. The structure of the book is...

A Guide to MATLAB: For Beginners and Experienced Users
A Guide to MATLAB: For Beginners and Experienced Users

This is a short, focused introduction to MATLAB, a comprehensive software system for mathematical and technical computing. It contains concise explanations of essential MATLAB commands, as well easily understood instructions for using MATLAB's programming features, graphical capabilities, simulation models, and rich desktop interface....

Workflows: Expanding Architecture's Territory in the Design and Delivery of Buildings (Architectural Design)
Workflows: Expanding Architecture's Territory in the Design and Delivery of Buildings (Architectural Design)

Workflows are being rethought and remodelled across the architecture, engineering and construction (AEC) spectrum. The synthesis of building information modelling (BIM) platforms with digital simulation techniques and increasing access to data, charting building performance, is allowing architects to engage in the generation of new workflows...

Mastering IOS Game Development
Mastering IOS Game Development

Master the advanced concepts of game development for iOS to build impressive games

About This Book

  • Create a complete game with advanced techniques through the course of the book using in-depth, hands-on instructions
  • Learn how to multi-task and improve performance optimization in your game...
Building a 2D Game Physics Engine: Using HTML5 and JavaScript
Building a 2D Game Physics Engine: Using HTML5 and JavaScript
Build your very own 2D physics-based game engine simulation system for rigid body dynamics. Beginning from scratch, in this book you will cover the implementation technologies, HTML5 and JavaScript; assemble a simple and yet complete fundamental mathematics support library; define basic rigid body behaviors; detect and resolve rigid body...
The Wiley Handbook of Learning Technology (Wiley Handbooks in Education)
The Wiley Handbook of Learning Technology (Wiley Handbooks in Education)

The Wiley Handbook of Learning Technology is an authoritative and up-to-date survey of the fast-growing field of learning technology, from its foundational theories and practices to its challenges, trends, and future developments.

  • Offers an examination of learning technology that is equal parts theoretical and...
The Blender Python API: Precision 3D Modeling and Add-on Development
The Blender Python API: Precision 3D Modeling and Add-on Development

Understand Blender's Python API to allow for precision 3D modeling and add-on development. Follow detailed guidance on how to create precise geometries, complex texture mappings, optimized renderings, and much more.

This book is a detailed, user-friendly guide to understanding and using Blender’s Python API for...

iOS Swift Game Development Cookbook: Simple Solutions for Game Development Problems
iOS Swift Game Development Cookbook: Simple Solutions for Game Development Problems

Ready to make amazing games for the iPhone, iPad, and iPod touch? With Apple’s Swift programming language, it’s never been easier. This updated cookbook provides detailed recipes for a managing wide range of common iOS game-development issues, ranging from 2D and 3D math to SpriteKit and OpenGL to performance—all...

Introduction to Logic Design, 3rd Edition (Irwin Electronics & Computer Enginering)
Introduction to Logic Design, 3rd Edition (Irwin Electronics & Computer Enginering)

Introduction to Logic Design by Alan Marcovitz is intended for the first course in logic design, taken by computer science, computer engineering, and electrical engineering students. As with the previous editions, this edition has a clear presentation of fundamentals and an exceptional collection of examples, solved problems and...

Advanced Analytics with Spark: Patterns for Learning from Data at Scale
Advanced Analytics with Spark: Patterns for Learning from Data at Scale

In this practical book, four Cloudera data scientists present a set of self-contained patterns for performing large-scale data analysis with Spark. The authors bring Spark, statistical methods, and real-world data sets together to teach you how to approach analytics problems by example.

You’ll start with an...

The Art of Computer Programming, Vol. 1: Fundamental Algorithms, 3rd Edition
The Art of Computer Programming, Vol. 1: Fundamental Algorithms, 3rd Edition

The bible of all fundamental algorithms and the work that taught many of today's software developers most of what they know about computer programming.

Byte, September 1995

 

I can't begin to tell you how many pleasurable...

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