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Augmented Learning: Research and Design of Mobile Educational GamesNew technology has brought with it new tools for learning, and research has shown that the educational potential of video games resonates with scholars, teachers, and students alike. In Augmented Learning, Eric Klopfer describes the largely untapped potential of mobile learning games--games played on such handheld devices as cell phones,... | | Methods of Historical Analysis in Electronic Media (Lea's Communication Series)Methods of Historical Analysis in Electronic Media provides a foundation for historical research in electronic media by addressing the literature and the methods—traditional and the eclectic methods of scholarship as applied to electronic media. It is about history—broadcast electronic media history and history that has been broadcast,... | | Collaborative Geographic Information SystemsMany advances in the integration of group spatial modeling, geographic information systems (GIS), and the Internet have occurred in recent years; however, there is a lack of materials to highlight the transdisciplinary characteristics and impacts of this convergence while providing a uniform and consistent treatment of this expanding field of... |
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Introduction to Nonlinear PhysicsThis textbook provides an introduction to the new science of nonlinear physics for advanced undergraduates, beginning graduate students, and researchers entering the field. The chapters, by pioneers and experts in the field, share a unified perspective. Nonlinear science developed out of the increasing ability to investigate and analyze systems for... | | The Social Media Marketing BookSomething strange is happening. Your advertising doesn’t work anymore, at least not like it used to. You used to be able to buy some TV time or put an ad in a newspaper, but nowadays everyone has TiVo or a DVR and gets their news online. The conversations that took place under industrial broadcast media about your products happened in small... | | A Philosophy of Cinematic ArtA Philosophy of Cinematic Art is a systematic study of cinema as an art form, showing how the medium conditions fundamental features of cinematic artworks. It discusses the status of cinema as an art form, whether there is a language of film, realism in cinema, cinematic authorship, intentionalist and constructivist theories of interpretation,... |
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Causes of War
Written by leading scholars in the field, Causes of War provides the first comprehensive analysis of the leading theories relating to the origins of both interstate and civil wars.
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Utilizes historical examples to illustrate individual theories throughout
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Includes an analysis of theories of civil wars...
| | Mastering LOB Development for Silverlight 5: A Case Study in Action
Line of Business applications. Think about this term for a moment—Line of
Business. Yes, Business. Business means change. Changes are happening faster
than we usually think it is possible. How can we deal with it? With the right set
of knowledge and tools, of course!
Business, nowadays, is more demanding... | | Adobe After Effects CS6 Classroom in a Book
Adobe® After Effects® CS6 provides a comprehensive set of 2D and 3D tools
for compositing, animation, and effects that motion-graphics professionals,
visual effects artists, web designers, and film and video professionals need.
After Effects is widely used for digital post-production of film, video, DVD,
and web... |
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