Handbook of Digital Games and Entertainment Technologies
The topics treated in this handbook cover all areas of games and entertainment technologies, such as digital entertainment; technology, design/art, and sociology. The handbook consists of contributions from top class scholars and researchers from the interdisciplinary topic areas. The aim of this handbook is to serving as a key reference...
Kernel Smoothing: Principles, Methods and Applications
Comprehensive theoretical overview of kernel smoothing methods with motivating examples
Kernel smoothing is a flexible nonparametric curve estimation method that is applicable when parametric descriptions of the data are not sufficiently adequate. This book explores theory and methods of kernel smoothing in a variety of...
Creative Space: Models of Creative Processes for the Knowledge Civilization Age
Creative Space summarizes and integrates the various up-to-date approaches of computational intelligence to knowledge and technology creation including the specific novel feature of utilizing the creative abilities of the human mind, such as tacit knowledge, emotions and instincts, and intuition. It analyzes several important approaches of this...
Speech Processing and Soft Computing
Soft Computing (SC) techniques have been recognized nowadays as attractive
solutions for modeling highly nonlinear or partially defined complex systems
and processes. These techniques resemble biological processes more closely than
conventional (more formal) techniques. However, despite its increasing popularity,
soft computing lacks...
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