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 Networks, Crowds, and Markets: Reasoning About a Highly Connected World
Over the past decade there has been a growing public fascination with the complex connectedness of modern society. This connectedness is found in many incarnations: in the rapid growth of the Internet, in the ease with which global communication takes place, and in the ability of news and information as well as epidemics and financial crises... |  |  Categorical Data Analysis With Sas and Spss Applications
This book is primarily designed for a senior undergraduate class in Categorical Data Analysis and for majors in biomedical, biostatistics and statistics programs, but can also be used as reference text for researchers working in the area, and /or for an introductory text in a graduate course on the subject. A prerequisite of a one year... |  |  Data Analysis Using SAS Enterprise Guide
The present book, Data Analysis Using SAS Enterprise Guide, provides readers with an overview of Enterprise Guide, the newest point-and-click interface from SAS. SAS Enterprise Guide is a graphical user (point-and-click) interface to the main SAS application, having relatively recently replaced the Analyst interface, which itself had replaced... |
|
 International Encyclopedia of the Social Sciences (9 vol. set)
Late in 2004 I received a telephone call from Hélène Potter, director of new product development for Macmillan Reference USA—an imprint of Gale. I did not realize immediately that it was the telephone call that would shape a large share of my intellectual activity for the next three years. In fact, I recall hearing about a... |  |  Social Network Data Analytics
Social network analysis applications have experienced tremendous advances within the last few years due in part to increasing trends towards users interacting with each other on the internet. Social networks are organized as graphs, and the data on social networks takes on the form of massive streams, which are mined for a variety of... |  |  Computers, Phones, and the Internet: Domesticating Information Technology
During the past decade, technology has become more pervasive, encroaching more and more on our lives. Computers, cell phones, and the internet have an enormous influence not only on how we function at work, but also on how we communicate and interact outside the office. Researchers have been documenting the effect that these types of... |
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 Speech Processing and Soft Computing
Soft Computing (SC) techniques have been recognized nowadays as attractive
solutions for modeling highly nonlinear or partially defined complex systems
and processes. These techniques resemble biological processes more closely than
conventional (more formal) techniques. However, despite its increasing popularity,
soft computing lacks... |  |  Robot Builder's Bonanza, 4th Edition
Which of these fields are involved in robotics? You may choose from the following: engineering,
electronics, psychology, sociology, biology, physics, artificial intelligence, math, art,
mechanical design, mechanical construction, computer programming, sound synthesis, vision,
ultrasonics, linguistics, microelectronics, process control,... |  |  Internet and Network Economics: 7th International Workshop, WINE 2011, Singapore, December 11-14, 2011
This volume contains the papers presented at WINE 2011: 7th Workshop on Internet
and Network Economics held during December 11–14, 2011 in Singapore.
Over the past decade, there has been a growing interaction between researchers
in theoretical computer science, networking and security, economics,
mathematics, sociology,... |
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 |  |  gnuplot Cookbook
gnuplot is a free, open source plotting program that has been in wide use since 1986.
It's used as the graphics backend by many other programs, so plenty of people use gnuplot
without knowing it. If you've used Octave, Maxima, statist, gretl, or the Emacs graphing
calculator, you've already used gnuplot.
... |  |  Rules of Play: Game Design Fundamentals
For hundreds of years, the field of game design has drifted along under the radar of culture, producing
timeless masterpieces and masterful time-wasters without drawing much attention to itself-without, in fact,
behaving like a "field" at all. Suddenly, powered by the big bang of computer technology, game design has... |
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