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St. James Encyclopedia of Popular Culture: 3
Thirty some years ago Ray Browne and several of his colleagues provided a forum for the academic study of popular culture by
forming first the Journal of Popular Culture and later the Popular Culture Association and the Center for the Study of Popular
Culture at Bowling Green State University. Twenty some years ago Thomas Inge thought... | | | | Encyclopedia Of Human Computer InteractionHuman computer interaction (HCI) evolved as a recognized discipline that attracts innovation and creativity. For the last 25 years, it inspired new solutions, especially for the benefit of the user as a human being, making the user the focal point that technology should serve rather than the other way around. The advent of the Internet, combined... |
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| | The Network Society: Social Aspects of New MediaThe last three decades have witnessed a dramatic acceleration in the use, demand, and need for telecommunications, data communication, and mass communication transmitted and integrated into networks. Through a synthesis of contemporary theories about modernization, this book offers a broad-ranging introduction to the 'network' society in all its... | | How to Research"...an immensely useful resource." - Nursing Times Research "As a graduate research student, I have come across a number of books claiming to inform the reader 'how to research', and have become sceptical...This book challenges that scepticism and is to be warmly welcomed." - Research Policy and Planning." "...an... |
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| | | | The Business and Culture of Digital Games: Gamework and Gameplay"Fusing digital technologies and cultural creativity, exploiting global networks of production and distribution with little regulation and embodying the liberal ideas of individual choice and agency, digital games seem to epitomize global post-industrial neo-liberal cultural products. Kerr finds reality a bit more complex. For all their... |
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