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From Popular Culture to Everyday Life
From Popular Culture to Everyday Life presents a critical exploration of the development of everyday life as an object of study in cultural analysis, wherein John Storey addresses the way in which everyday life is beginning to replace popular culture as a primary concept in cultural studies.
Storey presents a range of... | | Usability: Turning Technologies into Tools"The book contains much insight." --B. Hazeltine, Computing Reviews "Unusual in that the research it brings together spans the perspectives of cognitive psychology, the sociology of work and technology, work-oriented systems design, computer-supported cooperative work, and human-computer interaction. Although most of... | | Decision Making and Programming
The problem of selection of alternatives or the problem of decision making in the modern world has become the most important class of problems constantly faced by business people, researchers, doctors and engineers. The fields that are almost entirely focused on conflicts, where applied mathematics is successfully used, are law, military... |
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Economics of Grids, Clouds, Systems, and Services: 15th International Conference, GECON 2018, Pisa, Italy, September 18–20, 2018, Proceedings (Lecture Notes in Computer Science (11113))
This volume constitutes the proceedings of the 15th International Conference on the
Economics of Grids, Clouds, Systems, and Services (GECON 2018). GECON is a
long-held conference that annually brings together economics and computer science
researchers, with the ultimate aim of building a strong ... | | Modernity and TechnologyReview "An interesting and well-integrated collection..." -- Peter Beech, First Monday
Reconstruction (2004 4#2) Modernity and Technology succeeds in opening up a much needed dialog, and in inspiring curiosity for scholars on both sides.
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Human Machine Interaction: Research Results of the MMI Program
Human Machine Interaction, or more commonly Human Computer Interaction, is the study of interaction between people and computers. It is an interdisciplinary field, connecting computer science with many other disciplines such as psychology, sociology and the arts.
The present volume documents the results of the MMI research program... | | Systems Thinking and E-participation: Ict in the Governance of SocietySystems Thinking and E-Participation: ICT in the Governance of Society provides a systemic-based inquiry platform to explore boundaries, limits, and advantages of information and communication technology use in public decision making processes. This publication examines the impact of governmental technologies useful to those involved with... | | Rules of Play: Game Design Fundamentals
For hundreds of years, the field of game design has drifted along under the radar of culture, producing
timeless masterpieces and masterful time-wasters without drawing much attention to itself-without, in fact,
behaving like a "field" at all. Suddenly, powered by the big bang of computer technology, game design has... |
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