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Mathematics for Computer Graphics
Mathematics for Computer Graphics
Baffled by maths? Then don't give up hope. John Vince will show you how to understand many of the mathematical ideas used in computer animation, virtual reality, CAD, and other areas of computer graphics. In thirteen chapters you will rediscover - and hopefully discover for the first time a new way of understanding - the mathematical techniques...
The Nature of Code: Simulating Natural Systems with Processing
The Nature of Code: Simulating Natural Systems with Processing
How can we capture the unpredictable evolutionary and emergent properties of nature in software? How can understanding the mathematical principles behind our physical world help us to create digital worlds? This book focuses on a range of programming strategies and techniques behind computer simulations of natural systems, from elementary...
Euclidean & Non-Euclidean Geometries: Development and History
Euclidean & Non-Euclidean Geometries: Development and History

This is the definitive presentation of the history, development and philosophical significance of non-Euclidean geometry as well as of the rigorous foundations for it and for elementary Euclidean geometry, essentially according to Hilbert. Appropriate for liberal arts students, prospective high school teachers, math. majors, and even bright high...

Python Graphics: A Reference for Creating 2D and 3D Images
Python Graphics: A Reference for Creating 2D and 3D Images
Use Python's built-in features to create innovative graphics for data visualization and technical illustrations. This book goes beyond simple commands and libraries to explain how to not only display but also rotate, shade, and edit graphics for any purpose. 

Starting with the essential Python functions to set up a
...
Principles of Computer Graphics: Theory and Practice Using OpenGL and Maya®
Principles of Computer Graphics: Theory and Practice Using OpenGL and Maya®
to think about what it means. What is Computer Graphics? Simply defined, Computer Graphics (or CG) is the images generated or modified on a computer. These images may be visualizations of real data or imaginary depictions of a fantasy world.

The use of Computer Graphics effects in movies such as The Incredibles and games such as Myst
...
Schaum's Outline of Trigonometry, 4ed (Schaum's Outline Series)
Schaum's Outline of Trigonometry, 4ed (Schaum's Outline Series)
Get a firm grasp of trigonometry with this simple-to-use guide! It can help you pump up your problem-solving skills, ace your exams, and reduce the time you need to spend studying. Students love Schaum's Outlines! Each and every year, students purchase hundreds of thousands of the best study guides available anywhere. Students know that Schaum's...
Physics for Game Developers
Physics for Game Developers
Colliding billiard balls. Missile trajectories. Cornering dynamics in speeding cars. By applying the laws of physics, you can realistically model nearly everything in games that bounces around, flies, rolls, slides, or isn't sitting still, to create compelling, believable content for computer games, simulations, and animation. Physics for Game...
Microsoft Excel 2000 Functions in Practice (Que Quick Reference)
Microsoft Excel 2000 Functions in Practice (Que Quick Reference)
The Microsoft Excel 2000 Functions in Practice provides in-depth information on the functions that will maximize your use of the analytical tools within Excel 2000. Packed with examples and detailed insight into both the functions and their uses, this reference includes more than just discussions of the functions—it offers practical,...
Foundation Actionscript 3.0 Animation: Making Things Move!
Foundation Actionscript 3.0 Animation: Making Things Move!
In this book, you'll learn
  • All the ActionScript 3.0 (including math and trigonometry functions) and Flash rendering techniques you'll need to start animating with code
  • Basic motion principles such as velocity, acceleration, friction, easing, and bouncing
  • How to handle user interaction via the keyboard and...
College Algebra Demystified
College Algebra Demystified

A BETTER WAY TO COLLEGE ALGEBRA X-PERTISE

One of the most valuable tools acquired in a university education, college algebra is essential for courses from the sciences to computing, engineering to mathematics. It can help you do better on placement exams, even before college, and it's useful in solving the computations...

Mathematics for 3D Game Programming and Computer Graphics, Third Edition
Mathematics for 3D Game Programming and Computer Graphics, Third Edition

This updated third edition illustrates the mathematical concepts that a game developer needs to develop 3D computer graphics and game engines at the professional level. It starts at a fairly basic level in areas such as vector geometry and linear algebra, and then progresses to more advanced topics in 3D programming such as illumination and...

Calculus for Computer Graphics
Calculus for Computer Graphics

Students studying computer animation and computer games have to be familiar with geometry, matrices, vectors, rotation transforms, quaternions, curves and surfaces, and as computer graphics software becomes increasingly sophisticated, calculus is also being used to resolve its associated problems.

The author draws upon his...

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