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Calculus for Computer Graphics
Calculus for Computer Graphics

Students studying computer animation and computer games have to be familiar with geometry, matrices, vectors, rotation transforms, quaternions, curves and surfaces, and as computer graphics software becomes increasingly sophisticated, calculus is also being used to resolve its associated problems.

The author draws upon his...

College Algebra Demystified
College Algebra Demystified

A BETTER WAY TO COLLEGE ALGEBRA X-PERTISE

One of the most valuable tools acquired in a university education, college algebra is essential for courses from the sciences to computing, engineering to mathematics. It can help you do better on placement exams, even before college, and it's useful in solving the computations...

Mathematical Olympiad Challenges
Mathematical Olympiad Challenges
This significantly revised and expanded second edition of "Mathematical Olympiad Challenges" is a rich collection of problems put together by two experienced and well-known professors and coaches of the U.S. International Mathematical Olympiad Team. Hundreds of beautiful, challenging, and instructive problems from algebra, geometry,...
Morphing: A Guide to Mathematical Transformations for Architects and Designers
Morphing: A Guide to Mathematical Transformations for Architects and Designers

Cylinders, spheres and cubes are a small handful of shapes that can be defined by a single word. However, most shapes cannot be found in a dictionary. They belong to an alternative plastic world defined by trigonometry: a mathematical world where all shapes can be described under one systematic language and where any shape can transform into...

Analytic Trigonometry with Applications
Analytic Trigonometry with Applications

Barnett, Analytic Trigonometry is a text that students can actually read, understand, and apply. Concept development moves from the concrete to abstract to engage the student. Almost every concept is illustrated by an example followed by a matching problem allowing students to practice knowledge precisely when they acquire it. To gain student...

Euclidean & Non-Euclidean Geometries: Development and History
Euclidean & Non-Euclidean Geometries: Development and History

This is the definitive presentation of the history, development and philosophical significance of non-Euclidean geometry as well as of the rigorous foundations for it and for elementary Euclidean geometry, essentially according to Hilbert. Appropriate for liberal arts students, prospective high school teachers, math. majors, and even bright high...

Principles of Computer Graphics: Theory and Practice Using OpenGL and Maya®
Principles of Computer Graphics: Theory and Practice Using OpenGL and Maya®
to think about what it means. What is Computer Graphics? Simply defined, Computer Graphics (or CG) is the images generated or modified on a computer. These images may be visualizations of real data or imaginary depictions of a fantasy world.

The use of Computer Graphics effects in movies such as The Incredibles and games such as Myst
...
Mathematics for Computer Graphics
Mathematics for Computer Graphics
Baffled by maths? Then don't give up hope. John Vince will show you how to understand many of the mathematical ideas used in computer animation, virtual reality, CAD, and other areas of computer graphics. In thirteen chapters you will rediscover - and hopefully discover for the first time a new way of understanding - the mathematical techniques...
Schaum's Outline of Trigonometry, 4ed (Schaum's Outline Series)
Schaum's Outline of Trigonometry, 4ed (Schaum's Outline Series)
Get a firm grasp of trigonometry with this simple-to-use guide! It can help you pump up your problem-solving skills, ace your exams, and reduce the time you need to spend studying. Students love Schaum's Outlines! Each and every year, students purchase hundreds of thousands of the best study guides available anywhere. Students know that Schaum's...
Physics for Game Developers
Physics for Game Developers
Colliding billiard balls. Missile trajectories. Cornering dynamics in speeding cars. By applying the laws of physics, you can realistically model nearly everything in games that bounces around, flies, rolls, slides, or isn't sitting still, to create compelling, believable content for computer games, simulations, and animation. Physics for Game...
Microsoft Excel 2000 Functions in Practice (Que Quick Reference)
Microsoft Excel 2000 Functions in Practice (Que Quick Reference)
The Microsoft Excel 2000 Functions in Practice provides in-depth information on the functions that will maximize your use of the analytical tools within Excel 2000. Packed with examples and detailed insight into both the functions and their uses, this reference includes more than just discussions of the functions—it offers practical,...
Foundation Actionscript 3.0 Animation: Making Things Move!
Foundation Actionscript 3.0 Animation: Making Things Move!
In this book, you'll learn
  • All the ActionScript 3.0 (including math and trigonometry functions) and Flash rendering techniques you'll need to start animating with code
  • Basic motion principles such as velocity, acceleration, friction, easing, and bouncing
  • How to handle user interaction via the keyboard and...
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