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Mathematics for Computer Graphics
Mathematics for Computer Graphics
Baffled by maths? Then don't give up hope. John Vince will show you how to understand many of the mathematical ideas used in computer animation, virtual reality, CAD, and other areas of computer graphics. In thirteen chapters you will rediscover - and hopefully discover for the first time a new way of understanding - the mathematical techniques...
Mathematics for 3D Game Programming and Computer Graphics, Third Edition
Mathematics for 3D Game Programming and Computer Graphics, Third Edition

This updated third edition illustrates the mathematical concepts that a game developer needs to develop 3D computer graphics and game engines at the professional level. It starts at a fairly basic level in areas such as vector geometry and linear algebra, and then progresses to more advanced topics in 3D programming such as illumination and...

Calculus For Dummies
Calculus For Dummies

Calculus For Dummies, 2nd Edition (9781118791295) is now being published as Calculus For Dummies, 2nd Edition (9781119293491). While this version features an older Dummies cover and design, the content is the same as the new release and should not be considered a different product.

Slay the calculus monster with...

Algebra and Trigonometry, 3rd Edition
Algebra and Trigonometry, 3rd Edition

This best selling author team explains concepts simply and clearly, without glossing over difficult points. Problem solving and mathematical modeling are introduced early and reinforced throughout, providing students with a solid foundation in the principles of mathematical thinking. Comprehensive and evenly paced, the book provides complete...

Euclidean & Non-Euclidean Geometries: Development and History
Euclidean & Non-Euclidean Geometries: Development and History

This is the definitive presentation of the history, development and philosophical significance of non-Euclidean geometry as well as of the rigorous foundations for it and for elementary Euclidean geometry, essentially according to Hilbert. Appropriate for liberal arts students, prospective high school teachers, math. majors, and even bright high...

Python Graphics: A Reference for Creating 2D and 3D Images
Python Graphics: A Reference for Creating 2D and 3D Images
Use Python's built-in features to create innovative graphics for data visualization and technical illustrations. This book goes beyond simple commands and libraries to explain how to not only display but also rotate, shade, and edit graphics for any purpose. 

Starting with the essential Python functions to set up a
...
Teach Yourself Trigonometry
Teach Yourself Trigonometry
Teach Yourself Trigonometry has been substantially revised and rewritten to take account of modern needs and recent developments in the subject.

It is anticipated that every reader will have access to a scientific calculator which has sines, cosines and tangents, and their inverses. It is also important that the
...
Principles of Computer Graphics: Theory and Practice Using OpenGL and Maya®
Principles of Computer Graphics: Theory and Practice Using OpenGL and Maya®
to think about what it means. What is Computer Graphics? Simply defined, Computer Graphics (or CG) is the images generated or modified on a computer. These images may be visualizations of real data or imaginary depictions of a fantasy world.

The use of Computer Graphics effects in movies such as The Incredibles and games such as Myst
...
Schaum's Outline of Trigonometry, 4ed (Schaum's Outline Series)
Schaum's Outline of Trigonometry, 4ed (Schaum's Outline Series)
Get a firm grasp of trigonometry with this simple-to-use guide! It can help you pump up your problem-solving skills, ace your exams, and reduce the time you need to spend studying. Students love Schaum's Outlines! Each and every year, students purchase hundreds of thousands of the best study guides available anywhere. Students know that Schaum's...
Physics for Game Developers
Physics for Game Developers
Colliding billiard balls. Missile trajectories. Cornering dynamics in speeding cars. By applying the laws of physics, you can realistically model nearly everything in games that bounces around, flies, rolls, slides, or isn't sitting still, to create compelling, believable content for computer games, simulations, and animation. Physics for Game...
Microsoft Excel 2000 Functions in Practice (Que Quick Reference)
Microsoft Excel 2000 Functions in Practice (Que Quick Reference)
The Microsoft Excel 2000 Functions in Practice provides in-depth information on the functions that will maximize your use of the analytical tools within Excel 2000. Packed with examples and detailed insight into both the functions and their uses, this reference includes more than just discussions of the functions—it offers practical,...
Foundation Actionscript 3.0 Animation: Making Things Move!
Foundation Actionscript 3.0 Animation: Making Things Move!
In this book, you'll learn
  • All the ActionScript 3.0 (including math and trigonometry functions) and Flash rendering techniques you'll need to start animating with code
  • Basic motion principles such as velocity, acceleration, friction, easing, and bouncing
  • How to handle user interaction via the keyboard and...
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