Calculus For Dummies
Calculus For Dummies, 2nd Edition (9781118791295) is now being published as Calculus For Dummies, 2nd Edition (9781119293491). While this version features an older Dummies cover and design, the content is the same as the new release and should not be considered a different product.
Slay the calculus monster with...
The calculus course is a critical course for science, technology, engineering, and math
majors. This course sets the stage for many majors and is where students see the beauty of
mathematics, encouraging them to take upper-level math courses.
In a calculus market-research study conducted in 2008, calculus faculty...
Calculus Know-It-ALL: Beginner to Advanced, and Everything in Between
If you want to improve your understanding of calculus, then this book is for you. It can supplement standard texts at the high-school senior, trade-school, and college undergraduate levels. It can also serve as a self-teaching or home-schooling supplement. Prerequisites include intermediate algebra, geometry, and trigonometry. It will help if...
Principles of Computer Graphics: Theory and Practice Using OpenGL and Maya® to think about what it means. What is Computer Graphics? Simply defined, Computer Graphics (or CG) is the images generated or modified on a computer. These images may be visualizations of real data or imaginary depictions of a fantasy world.
The use of Computer Graphics effects in movies such as The Incredibles and games such as Myst...
Mathematics for Computer Graphics Baffled by maths? Then don't give up hope. John Vince will show you how to understand many of the mathematical ideas used in computer animation, virtual reality, CAD, and other areas of computer graphics. In thirteen chapters you will rediscover - and hopefully discover for the first time a new way of understanding - the mathematical techniques... Schaum's Outline of Trigonometry, 4ed (Schaum's Outline Series) Get a firm grasp of trigonometry with this simple-to-use guide! It can help you pump up your problem-solving skills, ace your exams, and reduce the time you need to spend studying. Students love Schaum's Outlines! Each and every year, students purchase hundreds of thousands of the best study guides available anywhere. Students know that Schaum's...
Physics for Game Developers Colliding billiard balls. Missile trajectories. Cornering dynamics in speeding cars. By applying the laws of physics, you can realistically model nearly everything in games that bounces around, flies, rolls, slides, or isn't sitting still, to create compelling, believable content for computer games, simulations, and animation. Physics for Game... Microsoft Excel 2000 Functions in Practice (Que Quick Reference) The Microsoft Excel 2000 Functions in Practice provides in-depth information on the functions that will maximize your use of the analytical tools within Excel 2000. Packed with examples and detailed insight into both the functions and their uses, this reference includes more than just discussions of the functions—it offers practical,... Foundation Actionscript 3.0 Animation: Making Things Move! In this book, you'll learn
- All the ActionScript 3.0 (including math and trigonometry functions) and Flash rendering techniques you'll need to start animating with code
- Basic motion principles such as velocity, acceleration, friction, easing, and bouncing
- How to handle user interaction via the keyboard and
|Result Page: 6 5 4 3 2 1 |