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 Principles of Computer Graphics: Theory and Practice Using OpenGL and Maya®to think about what it means. What is Computer Graphics? Simply defined, Computer Graphics (or CG) is the images generated or modified on a computer. These images may be visualizations of real data or imaginary depictions of a fantasy world.The use of Computer Graphics effects in movies such as The Incredibles and games such as Myst... Mathematics for Computer GraphicsBaffled by maths? Then don't give up hope. John Vince will show you how to understand many of the mathematical ideas used in computer animation, virtual reality, CAD, and other areas of computer graphics. In thirteen chapters you will rediscover - and hopefully discover for the first time a new way of understanding - the mathematical techniques... Schaum's Outline of Trigonometry, 4ed (Schaum's Outline Series)Get a firm grasp of trigonometry with this simple-to-use guide! It can help you pump up your problem-solving skills, ace your exams, and reduce the time you need to spend studying. Students love Schaum's Outlines! Each and every year, students purchase hundreds of thousands of the best study guides available anywhere. Students know that Schaum's...
 Physics for Game DevelopersColliding billiard balls. Missile trajectories. Cornering dynamics in speeding cars. By applying the laws of physics, you can realistically model nearly everything in games that bounces around, flies, rolls, slides, or isn't sitting still, to create compelling, believable content for computer games, simulations, and animation. Physics for Game... Microsoft Excel 2000 Functions in Practice (Que Quick Reference)The Microsoft Excel 2000 Functions in Practice provides in-depth information on the functions that will maximize your use of the analytical tools within Excel 2000. Packed with examples and detailed insight into both the functions and their uses, this reference includes more than just discussions of the functions—it offers practical,... Foundation Actionscript 3.0 Animation: Making Things Move!In this book, you'll learn All the ActionScript 3.0 (including math and trigonometry functions) and Flash rendering techniques you'll need to start animating with code Basic motion principles such as velocity, acceleration, friction, easing, and bouncing How to handle user interaction via the keyboard and...
 College Algebra Demystified A BETTER WAY TO COLLEGE ALGEBRA X-PERTISE One of the most valuable tools acquired in a university education, college algebra is essential for courses from the sciences to computing, engineering to mathematics. It can help you do better on placement exams, even before college, and it's useful in solving the computations... Mathematics for 3D Game Programming and Computer Graphics, Third Edition This updated third edition illustrates the mathematical concepts that a game developer needs to develop 3D computer graphics and game engines at the professional level. It starts at a fairly basic level in areas such as vector geometry and linear algebra, and then progresses to more advanced topics in 3D programming such as illumination and... Calculus for Computer Graphics Students studying computer animation and computer games have to be familiar with geometry, matrices, vectors, rotation transforms, quaternions, curves and surfaces, and as computer graphics software becomes increasingly sophisticated, calculus is also being used to resolve its associated problems. The author draws upon his...
 Real-Life Math: Everyday Use of Mathematical Concepts"What does this have to do with real life?" is a question that plagues mathematics teachers across America, as students are confronted with abstract topics in their high school mathematics courses. The National Council of Teachers of Mathematics emphasizes the importance of making real world connections in teaching mathematics so that... Mathematics for 3D Game Programming and Computer Graphics, Second Edition (Game Development Series)This completely updated second edition illustrates the mathematical concepts that a game programmer would need to develop a professional-quality 3D engine. Although the book is geared toward applications in game development, many of the topics appeal to general interests in 3D graphics. It starts at a fairly basic level in areas such as vector... Experiments in Undergraduate Mathematics: A Mathematica-Based ApproachAll students need to master a variety of mathematical tools and concepts at the start of their university career. This distinctive book helps students learn these by doing. The approach is interactive, using experiments, performed in the symbolic algebra package Mathematica, to impart the fundamentals of many of the topics students encounter. A...
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