Digital Business: First International ICST Conference, DigiBiz 2009, London, UK, June 17-19, 2009, Revised Selected Papers
This book constitutes the proceedings of the First International ICST Conference, DigiBiz 2009, held in London, UK, in June 2009.
The 19 contributions published in this volume were carefully selected from over 60 submitted works in a rigorous peer-reviewed process.
The papers dealt with subjects like virtual business alliances,...
CNET Do-It-Yourself Home Networking Projects You may be thinking that home networking is so ubiquitous there could not possibly be anything new or different to do with this interconnected marvel of now everyday technology. You can surf the Web on any of two to three PCs, upload and download photos, fill an MP3 player to the brim, and chat with your friends and family via IM—what more... The Fabulous Fibonacci Numbers "...delightful...accessible to anyone who enjoys or enjoyed high school mathematics. Mathematics teachers from middle school through college will find this book fun to read and useful in the classroom. The authors consider more properties, relationships, and applications of the Fibonacci numbers than most other sources do...I enjoyed reading...
Ubiquitous Multimedia Computing
Computing is ubiquitous and if you think otherwise, that in itself might be the best evidence that it is so. Computers are omnipresent in modern life and the multimedia computing environment of today is becoming more and more seamless.
Bringing together contributions from dozens of leading experts, Ubiquitous Multimedia...
Next Generation Transport Networks: Data, Management, and Control Planes
Covering past, present and future transport networks using three layered planes written by experts in the field.
Targeted at both practitioners and academics as a single source to get an understanding of how transport networks are built and operated
Explains technologies enabling the next generation transport...
Tabletops - Horizontal Interactive Displays (Human-Computer Interaction Series)
This book is an attempt to bring together current research in the domain of interactive
horizontal displays. The book integrates and summarises findings from the
most important international tabletop research teams. It provides a state-of-the-art
overview and allows for the discussion of emerging and future directions in research
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