Mac OS X Advanced Development Techniques
Mac OS X Advanced Development Techniques introduces intermediate to advanced developers to a wide range of topics they will not find so extensively detailed anywhere else.
The book concentrates on teaching Cocoa development first, and then takes that knowledge and...
Computational Physics: Fortran Version Computational Physics is designed to provide direct experience in the computer modeling of physical systems. Its scope includes the essential numerical techniques needed to "do physics" on a computer. Each of these is developed heuristically in the text, with the aid of simple mathematical illustrations. However, the real value... JBoss EAP6 High Availability
From the basic uses of JBoss EAP6 through to advanced clustering techniques, this book is the perfect way to learn how to achieve a system designed for high availability. All that's required is some basic knowledge of Linux/Unix.
A thorough introduction to the new domain mode provided by...
Web Caching (O'Reilly Internet Series) A properly designed cache, by reducing network traffic and improving access times to popular web sites, is a boon to network administrators and web users alike. This book hands you all the technical information you need to design, deploy and operate an effective web caching service. It also covers the... Linux on HP Integrity Servers Companies are increasingly turning to Linux on HP Integrity systems for high-performance computing, large enterprise and database applications, and 64-bit application development. However, Linux administration in the HP Integrity's Itanium® 2-based environment is significantly different than on conventional IA-32 platforms. Now, there's a... Fundamentals of X Programming: Graphical User Interfaces and Beyond This book provides an overview of the X Window System focusing on characteristics that have significant impact on the development of both application programs and widgets. We pay special attention to applications that go beyond graphical user interfaces (GUIs); therefore we discuss issues affecting video games, visualization and imaging programs,...
|Result Page: 70 69 68 67 66 65 64 63 62 61 60 59 58 57 56 55 54 |