Foundation Actionscript 3.0 Animation: Making Things Move! In this book, you'll learn
- All the ActionScript 3.0 (including math and trigonometry functions) and Flash rendering techniques you'll need to start animating with code
- Basic motion principles such as velocity, acceleration, friction, easing, and bouncing
- How to handle user interaction via the keyboard and
Swarm Intelligent Systems (Studies in Computational Intelligence) This volume offers a wide spectrum of sample works developed in leading research throughout the world about innovative methodologies of swarm intelligence and foundations of engineering swarm intelligent systems as well as applications and interesting experiences using the particle swarm optimisation. Swarm intelligence is an innovative... Introduction to Discrete Event Systems As its title suggests, this book is about a special class of systems which in recent decades have become an integral part of our world. Before getting into the details of this particular class of systems, it is reasonable to start out by simply describing what we mean by a “system”, and by presenting the fundamental concepts associated...
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