Next Generation Transport Networks: Data, Management, and Control Planes
Covering past, present and future transport networks using three layered planes written by experts in the field.
Targeted at both practitioners and academics as a single source to get an understanding of how transport networks are built and operated
Explains technologies enabling the next generation transport...
Physics of Tsunamis
This second edition reflects significant progress in tsunami research, monitoring and mitigation within the last decade. Primarily meant to summarize the state-of-the-art knowledge on physics of tsunamis, it describes up-to-date models of tsunamis generated by a submarine earthquake, landslide, volcanic eruption, meteorite impact, and moving...
Water Resources: A New Water Architecture (Challenges in Water Management Series)
Over 7 billion people demand water from resources that the changing climate is making more and more difficult to harness. Water scarcity and shortage are increasingly common and conditions are becoming more extreme. Inadequate and inappropriate management of water is already taking its toll on the environment and on the quality of life of...
Statistics for Censored Environmental Data Using Minitab and R
Praise for the First Edition
" . . . an excellent addition to an upper-level undergraduate course on environmental statistics, and . . . a 'must-have' desk reference for environmental practitioners dealing with censored datasets."
—Vadose Zone Journal
Statistical Methods for...
Real-Time Visual Effects for Game Programming (Gaming Media and Social Effects)
This book introduces the latest visual effects (VFX) techniques that can be applied to game programming. The usefulness of the physicality-based VFX techniques, such as water, fire, smoke, and wind, has been proven through active involvement and utilization in movies and images. However, they have yet to be extensively applied in the game...
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