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Professional Plone 4 Development
I suspect Martin plied me to write this foreword while out one evening during the 2010 Plone Conference in Bristol. Full from an excellent dinner and even better conversation, beer in hand, who could say no?
I've long envied Martin's ability to write. Text and code flow from his fingers at a rate that I can't even begin... | | Making Isometric Social Real-Time Games with HTML5, CSS3, and Javascript
Addictive, frustrating. Fun, boring. Engaging, repetitive. Casual, demanding.
These words may contradict each other, but they express the roller coaster of sentiments
felt by real-time strategy games players like me. I remember spending countless hours
playing brilliant games such as EA/Maxis’s SimCity and SimCity 2000,... | | |
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