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Programming in Objective-C (6th Edition) (Developer's Library)
Programming in Objective-C (6th Edition) (Developer's Library)

Updated for OS X 10.9 Mavericks, iOS 7, and Xcode 5

Programming in Objective-C is a concise, carefully written tutorial on the basics of Objective-C and object-oriented programming for Apple's iOS and OS X platforms.

The book makes no assumptions about prior experience with object-oriented
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Starting Out with Python
Starting Out with Python

In Starting Out with PythonTM, Tony Gaddis’ evenly paced, accessible coverage introduces students to the basics of programming and prepares them to transition into more complicated languages. Python, an easy-to-learn and increasingly popular object-oriented language, allows readers to become comfortable with the...

UNIX(R) System Security: A Guide for Users and System Administrators
UNIX(R) System Security: A Guide for Users and System Administrators

Many of the same features that have attracted the corporate and government world to UNIX have made security very difficult to control. This book examines several high-profile security break-ins, and then provides the information necessary to protect a UNIX system from unauthorized access. Covers all the most recent releases of UNIX.

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The Scrumban [R]Evolution: Getting the Most Out of Agile, Scrum, and Lean Kanban (Agile Software Development Series)
The Scrumban [R]Evolution: Getting the Most Out of Agile, Scrum, and Lean Kanban (Agile Software Development Series)

Create Thriving, High-Performing Teams and Organizations with Scrumban

 

Scrumban allows you to use Kanban as a catalyst for increasingly valuable changes to your existing software development processes, amplifying and expanding upon Scrum’s...

Advanced Programming in the UNIX Environment, 3rd Edition
Advanced Programming in the UNIX Environment, 3rd Edition

For more than twenty years, serious C programmers have relied on one book for practical, in-depth knowledge of the programming interfaces that drive the UNIX and Linux kernels: W. Richard Stevens’ Advanced Programming in the UNIX® Environment . Now, once again, Rich’s colleague Steve...

Effective Objective-C 2.0: 52 Specific Ways to Improve Your iOS and OS X Programs (Effective Software Development Series)
Effective Objective-C 2.0: 52 Specific Ways to Improve Your iOS and OS X Programs (Effective Software Development Series)

Write Truly Great iOS and OS X Code with Objective-C 2.0!

Effective Objective-C 2.0 will help you harness all of Objective-C’s expressive power to write OS X or iOS code that works superbly well in production environments. Using the concise, scenario-driven style pioneered in Scott...

The C++ Programming Language (hardcover) (4th Edition)
The C++ Programming Language (hardcover) (4th Edition)

The new C++11 standard allows programmers to express ideas more clearly, simply, and directly, and to write faster, more efficient code. Bjarne Stroustrup, the designer and original implementer of C++, has reorganized, extended, and completely rewritten his definitive reference and tutorial for programmers who want to use...

Computers Under Attack: Intruders, Worms and Viruses
Computers Under Attack: Intruders, Worms and Viruses

This book is broken down into 6 parts. The first describes the emergence of a worldwide network of computers, here called Worldnet, and the practices that people have engaged in as a result. The second part describes the problem of electronic breakins. The third part deals with the phenomenon of worms. The fourth part deals with viruses. The...

Beginning Swift Games Development for iOS: Develop 2D and 3D games Using Apple's SceneKit and SpriteKit
Beginning Swift Games Development for iOS: Develop 2D and 3D games Using Apple's SceneKit and SpriteKit

Learn the fundamental elements of the new Swift 3 programming language as applied to game development for new iOS 10.

In Part 1 of this book, you'll start with a basic 2D game idea and build the game throughout the book introducing each SpriteKit topic as you add new functionality to the game. By the end of the book, you'll...

The CRC Card Book
The CRC Card Book

Applying the object--oriented paradigm to the development of software requires individuals and teams to think and act differently than when designing procedural projects. While proponents of the object paradigm often say identifying objects is a simple and intuitive process, experienced developers know that this is not always true. The...

Multiplayer Game Programming: Architecting Networked Games (Game Design)
Multiplayer Game Programming: Architecting Networked Games (Game Design)
Networked multiplayer games are a huge part of the games industry today. The number of players and amount of money involved are staggering. As of 2014, League of Legends boasts 67 million active players each month. The 2015 DoTA 2 world championship has a prize pool of over $16 million at the time of writing. The Call of Duty series,...
Microservices: Flexible Software Architecture
Microservices: Flexible Software Architecture

The Most Complete, Practical, and Actionable Guide to Microservices

 

Going beyond mere theory and marketing hype, Eberhard Wolff presents all the knowledge you need to capture the full benefits of this emerging paradigm. He illuminates...

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