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 Designing Interactive Systems: People, Activities, Contexts, Technologies
Designing Interactive Systems: People, Activities, Contexts, Technologies is an exciting, new, forward-looking textbook in Human Computer Interaction (HCI). Authoritative in its coverage, this innovative book takes a top-down approach, starting with what is familiar to students and working down to theory/abstract underpinnings. This makes it... |  |  |  |  Cocoa and Objective-C Cookbook
This book will guide you through many different areas of Cocoa using easy to follow recipes. These recipes will take you through the basics of Cocoa, such as using alerts, all the way to advanced topics like layered animations and Core Image filters. By working through the recipes in this book, you will be ready to build incredible Cocoa... |
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 Approximation Algorithms for NP-Hard Problems
Approximation algorithms have developed in response to the impossibility of solving
a great variety of important optimization problems. Too frequently, when attempting to
get a solution for a problem, one is confronted with the fact that the problem is NP-haid.
This, in the words of Garey and Johnson, means "I can't find an... |  |  Getting Started with GEO, CouchDB, and Node.js
Where. Whether it refers to where you have been, where you are, or where you are
going, the concept of where is important. Where links data to the physical world. A
shopping list can be a very useful collection of data on its own, but that data can be
even more useful with more context. If you map the location of the stores needed for... |  |  Multimodal Interactive Pattern Recognition and Applications
Our interest in human–computer interaction started with our participation in the TT2
project (“Trans–Type-2”, 2002–2005—http://www.tt2.atosorigin.es), funded by the
European Union (EU) and coordinated by Atos Origin, which dealt with the development
of statistical-based technologies for computer... |
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