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Peer-to-Peer Computing: Applications, Architecture, Protocols, and Challenges
Peer-to-Peer Computing: Applications, Architecture, Protocols, and Challenges
Peer-to-peer computing, at least on a conceptual level, is a genuine paradigm shift—intelligence is at the edge, computing is completely decentralized, and the network is just there to knit the distributed intelligence together. Indeed, with advancements in hardware technology, proliferation of the open source development...
Microsoft Dynamics CRM 2011: Dashboards Cookbook
Microsoft Dynamics CRM 2011: Dashboards Cookbook

This cookbook is full of practical and easily applicable recipes that will teach the user how to understand and unleash the full capabilities of the new dashboard features in Microsoft Dynamics CRM 2011. Starting with basic tasks to build user confidence and general knowledge, the chapters provide insight with helpful tips and related...

Advancements in Distributed Computing and Internet Technologies: Trends and Issues
Advancements in Distributed Computing and Internet Technologies: Trends and Issues
The concept of the Internet has been a tremendous success by this time. Other than being a great source of fun and enjoyment, millions of people around the world rely on the Internet for various tasks related to their livelihoods. The overwhelming growth of the Internet and its users is now a reality, which has put new thoughts...
Camera Networks: The Acquisition and Analysis of Videos over Wide Areas (Synthesis Lectures on Computer Vision)
Camera Networks: The Acquisition and Analysis of Videos over Wide Areas (Synthesis Lectures on Computer Vision)
Camera networks is a highly interdisciplinary area of research that has been very active over the last few years. In this book, we focus specifically on the topic of video understanding in camera networks and touch upon the other related areas (e.g., communication resources, machine learning, cooperative control of multi-agent...
Media in the Ubiquitous Era: Ambient, Social and Gaming Media (Premier Reference Source)
Media in the Ubiquitous Era: Ambient, Social and Gaming Media (Premier Reference Source)

Media in the ubiquitous area is undergoing a tremendous change. Social media and Web 2.0 are applied in ever more diverse practices both in private and public communities and digital games and play are currently undergoing many transformations. Traditional communication and expression modalities are challenged and totally new practices are...

Pro NuGet (Professional Apress)
Pro NuGet (Professional Apress)

NuGet is a free, open source, package management tool for the .NET platform. It is developed by Microsoft and has been contributed to the ASP.NET Gallery on Outercurve Foundation, formerly known as the Codeplex Foundation. It also ships as part of the ASP.NET MVC 3 tooling. NuGet enables .NET developers to easily find packages, including any...

Application Security for the Android Platform: Processes, Permissions, and Other Safeguards
Application Security for the Android Platform: Processes, Permissions, and Other Safeguards
The purpose of this book is to convey vital knowledge about application security to developers working on the Android platform, to enable the development of robust, rugged, and more secure applications. While application security knowledge and skills have matured rapidly over the past couple of years, that...
Getting Started with Fluidinfo
Getting Started with Fluidinfo

Imagine a public storage system that has a place online for structured data about everything that exists—or that could exist. This book introduces Fluidinfo, a system that enables you to store information about anything, real or imaginary, in any digital form. You’ll learn how to organize and search for data, and decide...

C# Database Basics
C# Database Basics
Using databases in C# can be daunting for developers moving from VB6, VBA, or Access. From the differences in the .NET syntax to the curly braces and semicolons, just looking at the code in C# for the first time can be intimidating. As you start to use C#, the small changes you need to make become easier and the code starts to flow...
Multimodal Usability (Human-Computer Interaction Series)
Multimodal Usability (Human-Computer Interaction Series)

This preface tells the story of how Multimodal Usability responds to a special challenge. Chapter 1 describes the goals and structure of this book.

The idea of describing how to make multimodal computer systems usable arose in the European Network of Excellence SIMILAR – “Taskforce for creating human-machine...

Computer Science: The Hardware, Software and Heart of It
Computer Science: The Hardware, Software and Heart of It

Computer Science: The Hardware, Software and Heart of It focuses on the deeper aspects of the two recognized subdivisions of Computer Science, Software and Hardware. These subdivisions are shown to be closely interrelated as a result of the stored-program concept. Computer Science: The Hardware, Software and Heart of It includes certain...

User-Centered Agile Methods (Synthesis Lectures on Human-Centered Informatics)
User-Centered Agile Methods (Synthesis Lectures on Human-Centered Informatics)
Agile methods have transformed how developers think about organizing the development of a project. Rather than months (or years) of development, followed by months of field test leading up to a release, agile methods organize development into short iterations with continuous testing and a flexible release date. The agile approach...
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