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Java Game Development with LibGDX: From Beginner to Professional
Learn to design and create video games using the Java programming language and the LibGDX software library. Working through the examples in this book, you will create 12 game prototypes in a variety of popular genres, from collection-based and shoot-em-up arcade games to side-scrolling platformers and sword-fighting adventure games. ... | | Adobe Bridge Official JavaScript ReferenceWhile creative professionals spend much of their time working on illustrations, photo-editing, and laying out pages, many parts of their jobs are anything BUT creative. Too often, they spend their time doing repetitive, time-wasting tasks such as placing and replacing images, correcting errors in text, cutting and pasting,... | | C++ in a Nutshell
C++ in a Nutshell packs an enormous amount of information on C++ (and the many libraries used with it) in an indispensable quick reference for those who live in a deadline-driven world and need the facts but not the frills. Cross-references link related methods, classes, and other key features. This is an... |
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Microsoft Small Business Server 2003 UnleashedIf you are new to the world of Microsoft Small Business Server 2003, Microsoft Small Business Server 2003 Unleashed can provide you with real-world support experience as you get started or explore your upgraded server. Written and reviewed by Small Business Server MVPs, this book provides... | | Java Message ServiceThe Java Message Service (JMS) provides a way for the components of a distributed application to talk asynchronously, or for welding together legacy enterprise systems. Think of it as application-to-application e-mail. Unlike COM, JMS uses one or more JMS servers to handle the messages on a store-and-forward basis, so that the loss of one or more... | | Cisco AVVID and IP Telephony Design and ImplementationCisco AVVID Design and Implementation is a complete reference for network administrators and engineers responsible for a complicated AVVID network. This book covers history, protocols, hardware, servers, switches, bridges, and routers, and discusses implementation issues, realities of cost, requirements, and network limitations. Engineers will... |
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