Home | Amazing | Today | Tags | Publishers | Years | Account | Search 
Architecting Mobile Solutions for the Enterprise

Buy
As far back as 1999, some smart guys predicted that mobile would become the primary focus of development in only a few years. Although it has taken a bit more time than expected, the era of mobile software has arrived at last. Why did it take so long? The answer is surprisingly simple: mobile software needed a critical mass of users to develop before it could take off. The process of accumulating mobile users probably started with the release of the first iPhone back in 2007, but today, it has reached a large enough mass to trigger all sorts of chain reactions.

Back in 1990 (yes, you read that right), Bill Gates gave a keynote talk at Comdex titled “Information at Your Fingertips.” Let’s be honest—for 20 years, we pretended we really had information (that we needed) at our fingertips, but at most, we had that information only at hand—which makes a huge difference. Now is the time, though, that we can cover the short distance from hand to fingertips. With mobile devices everywhere, and especially with a revolutionary version of Windows on the horizon, I believe we’re truly entering a new era of development—a paradigm shift.

Paradigm shifts just happen—and mobile represents a big one. Mobile enables new business scenarios and new ways of doing the same business. Mobile affects nearly everybody—users, professionals, and clearly developers. Writing mobile applications is a challenge that the vast majority of developers will face in the near future. Overall, mobile applications are simpler than desktop or web applications—but that’s true only if you count just the number of functions. The hardest part of mobile development is to identify the right set of use-cases and the right user experience and interaction model. It turns out that the typical mobile application user is much less forgiving than the average user of web or desktop applications. As developers, we forced users to play by the rules of software for decades. In contrast, mobile developers will be forced to play by the rules of user experience and conform to user expectations. This is how software always should have been; but it’s definitely not how software has been built for at least the past 20 years. Moreover, before too many more years pass, mobile may well be the only software that we will be called upon to write.

The term mobile refers to a variety of platforms, each with its own set of capabilities and features, and each of which requires significantly different skills: different operating systems, different programming languages, different application programming interfaces (APIs), and even different computers. A mobile application is more sophisticated and more complex than web applications with regard to resource management, data entry, sensors, data storage, and life cycle. Furthermore, each operating system has its own set of development guidelines and a proprietary deployment model.

This book is intended as a quick-but-juicy guide to issues that you may face while developing a mobile project for one or multiple platforms. The book starts by analyzing the various types of mobile solutions, which include websites, websites optimized for mobile devices, and native mobile applications, and then identifies a few design patterns common to all mobile applications and technologies available on the various platforms. Predictive fetch, back-and-save, and guess-don’t-ask are just a few of the patterns being discussed and implemented. The book puts considerable emphasis on mobile sites and frameworks, and on techniques to detect browser capabilities accurately. For example, the book offers a chapter on Wireless Universal Resource FiLe (WURFL)—the framework being used by Facebook for mobile device detection—and compares that to the detection capabilities in plain ASP.NET.

Furthermore, the book offers an overview of mobile development for the three major platforms—iOS, Android, and Windows Phone. In particular, this book builds the same application for all three platforms, discussing tools, frameworks, practices, and illustrating architectural and structural differences along the way. Finally, the book covers PhoneGap and HTML5-based development for mobile devices.

After reading this book, you probably won’t be a super-expert in any of those platforms, but you’ll know enough to start producing code on any of the most popular devices. You’ll also know enough to advise your customers and help them define effective mobile strategies for their business.
(HTML tags aren't allowed.)

Cocoa Programming for Mac OS X (4th Edition)
Cocoa Programming for Mac OS X (4th Edition)

If you are developing applications for the Mac, or are hoping to do so, this book is just the resource you need. Does it cover everything you will ever want to know about programming for the Mac? Of course not. But it does cover probably 80% of what you need to know. You can find the remaining 20%—the 20% that is...

Flash CS4 Professional for Windows and Macintosh: Visual QuickStart Guide
Flash CS4 Professional for Windows and Macintosh: Visual QuickStart Guide
This book covers Flash CS4, including all the features brand new for Flash users. Flash CS4 introduces motion tweening, a new method for animating objects, such as symbols and text fields. Using a new panel, the Motion Editor, Flash developers will find it easier than ever to create sophisticated, lifelike animations. In addition, inverse...
Artificial General Intelligence: 4th International Conference, AGI 2011, Mountain View
Artificial General Intelligence: 4th International Conference, AGI 2011, Mountain View

The original goal of the AI field was the construction of “thinking machines” – that is, computer systems with human-like general intelligence. Due to the difficulty of this task, for the last few decades the majority of AI researchers have focused on what has been called “narrow AI” – the production...


Handbook on the Toxicology of Metals, Third Edition
Handbook on the Toxicology of Metals, Third Edition

Handbook of the Toxicology of Metals is the standard reference work for physicians, toxicologists and engineers in the field of environmental and occupational health. This new edition is a comprehensive review of the effects on biological systems from metallic elements and their compounds. An entirely new structure and illustrations represent...

Cocoa Programming Developer's Handbook
Cocoa Programming Developer's Handbook

The Cocoa programming environment—Apple’s powerful set of clean, object-oriented APIs—is increasingly becoming the basis of almost all contemporary Mac OS X development. With its long history of constant refinement and improvement, Cocoa has matured into a sophisticated programming environment that can make...

Using Microsoft Publisher 2010
Using Microsoft Publisher 2010

Those of you who know me (or my work) know that I am best known for the books and articles that I have written about enterprise networking products, such as Exchange Server and Office Communications Server. Even so, I decided to take a break from the norm and write a book on Microsoft Publisher 2010.

The reason why I decided to...

©2021 LearnIT (support@pdfchm.net) - Privacy Policy