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C++ Toolkit for Engineers and Scientists

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This concise guide covers the fundamental aspects of the numerical analysis, basing upon it the construction of its routines for solving nonlinear equations, linear and nonlinear systems of equations, and eigenvalue problems. Focusing on software development, this book emphasizes software tools, OOP techniques for handling vectors, polynomials, and matrices. Using actual examples to demonstrate reusable tools, the book enables readers to solve broad classes of software development and programming challenges. It adopts a balanced approach between OOP techniques and quick and dirty number crunching, and emphasizes the use of OOP features in implementing vector, polynomial and matrix algebra. As a practical reference, it will help developers and consultants setting up applications programs for electrical, electronic engineering and physical sciences who need to develop clean, efficient C++ programs in minimal time.
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The iPhone Developer's Cookbook: Building Applications with the iPhone 3.0 SDK (2nd Edition)
The iPhone Developer's Cookbook: Building Applications with the iPhone 3.0 SDK (2nd Edition)

 Want to get started building applications for Apple’s iPhone and iPod touch? Already building iPhone applications and want to get better at it? This is the only book that brings together all the expert guidance–and the code–you’ll need!

Completely revised...

Changing Software Development: Learning to Become Agile
Changing Software Development: Learning to Become Agile

“Successful companies have known the importance of continuous change and learning for a long time; this is the first book that describes these concepts in an organic way in the context of software development. A must read for everybody involved in this business.”

Giovanni Asproni, Director, Asprotunity...

3D Game Engine Design: A Practical Approach to Real-Time Computer Graphics
3D Game Engine Design: A Practical Approach to Real-Time Computer Graphics

Now considered an essential reference in the game industry, 3D Game Engine Design is the first book to go beyond basic descriptions of algorithms and accurately demonstrate the complex engineering process required to design and build a real-time graphics engine to support physical realism. Faster algorithms will always win out over...


3DS Max Lighting
3DS Max Lighting
This book is separated into three main parts: Part I, “Lighting Theory,”
Part II, “3ds max Lighting Tools,” and Part III, “Creating Lighting.” Part
I covers the fundamentals of what light is, how it acts and reacts in our
world, and what those reactions look like. Part II covers the virtual
...
Handbook on the Toxicology of Metals, Third Edition
Handbook on the Toxicology of Metals, Third Edition

Handbook of the Toxicology of Metals is the standard reference work for physicians, toxicologists and engineers in the field of environmental and occupational health. This new edition is a comprehensive review of the effects on biological systems from metallic elements and their compounds. An entirely new structure and illustrations represent...

Chemical Graph Theory: Introduction and Fundamentals (Mathematical Chemistry, Vol 1)
Chemical Graph Theory: Introduction and Fundamentals (Mathematical Chemistry, Vol 1)

This volume presents the fundamentals of graph theory and then goes on to discuss specific chemical applications. Chapter 1 provides a historical setting for the current upsurge of interest in chemical graph theory. chapter 2 gives a full background of the basic ideas and mathematical formalism of graph theory and includes such chemically...

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