| Being a game designer is a "dream job" for millions of game players, thousands of game industry professionals (like game graphic artists, game programmers and game testers) and students throughout the entire world. These eager, creative individuals are all asking the same question "How can I transform my great game concept into a real game." Game Design Foundations is targeted for the beginner to intermediate "wanna-be" game designer who wants to learn a step-by-step, easy to follow process of expressing their concepts through documentation into a real game that a publisher or a development team can create. The book explores the various game genres, gives several hundred game concepts (from literature, films, history, science, languages and art), explores the research process, explains the basics needed to understand programming, artwork, sound and audio, testing, scriptwriting (both linear and non-linear), designing a user interface and documentation (the one pager, the executive summary, and the design document). |