Since the early 1990s, genetic programming (GP)-a discipline whose goal is to enable the automatic generation of computer programs-has emerged as one of the most promising paradigms for fast, productive software development. GP combines biological metaphors gleaned from Darwin's theory of evolution with computer-science approaches drawn from the field of machine learning to create programs that are capable of adapting or recreating themselves for open-ended tasks.
This unique introduction to GP provides a detailed overview of the subject and its antecedents, with extensive references to the published and online literature. In addition to explaining the fundamental theory and important algorithms, the text includes practical discussions covering a wealth of potential applications and real-world implementation techniques. Software professionals needing to understand and apply GP concepts will find this book an invaluable practical and theoretical guide.
This book provides a thorough introduction to the fascinating world of phase transitions as well as many related topics, including random walks, combinatorial problems, quantum field theory and S-matrix. Fundamental concepts of phase transitions, such as order parameters, spontaneous symmetry breaking, scaling transformations, conformal...
This updated edition was written to help IT managers and assets protection professionals to assure the protection and availability of vital digital information and related information systems assets, and contains major updates and 3 new chapters. Bridging the gap between information security, information systems security and information warfare,...
Evidence-Based Practice of Palliative Medicine is the only book that uses a practical, question-and-answer approach to address evidence-based decision making in palliative medicine. Dr. Nathan E. Goldstein and Dr. R. Sean Morrison equip you to evaluate the available evidence alongside of current practice...
This is the book to tell the intermediate-level amateur astronomer what he needs to know about observatories. It draws on the author’s practical experience and that of many other experienced amateur astronomers.
It is an ideal complement to Patrick Moore’s More Small Astronomical Observatories which is a compendium of ideas for...
Programmers who want to include 3D math and physics in a game have to wade through physics textbooks and dreary tomes on linear algebra and group theory, only to find that the material is too abstract to be used directly in their games. This book gives readers the skills they want and need to incorporate real physics into their games. As they work...