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Handbook of Digital Games and Entertainment Technologies

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The topics treated in this handbook cover all areas of games and entertainment technologies, such as digital entertainment; technology, design/art, and sociology. The handbook consists of contributions from top class scholars and researchers from the interdisciplinary topic areas.  The aim of this handbook is to serving as a key reference work in the field and provides readers with a holistic picture of this interdisciplinary field covering technical issues, aesthetic/design issues, and sociological issues. At present, there is no reference work in the field that provides such a broad and complete picture of the field. Engineers and researchers who want to learn about this emerging area will be able to find adequate answers regarding technology issues on digital entertainment. Designers and artists can learn how their skills and expertise can contribute to this emerging area. Also researchers working in the field of sociology and psychology will find how their experience and knowledge are connected to other areas such as technology and art/design. Although topics are written by foremost experts from the field, the description for each topic has been intended to be easily understandable but yet comprehensive enough so that it caters not only for the experts but also beginners and students in the field.
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Information Retrieval for Music and Motion
Information Retrieval for Music and Motion
A general scenario that has attracted a lot of attention for multimedia information retrieval is based on the query-by-example paradigm: retrieve all documents from a database containing parts or aspects similar to a given data fragment. However, multimedia objects, even though they are similar from a structural or semantic viewpoint, often reveal...
Computer Systems, Second Edition
Computer Systems, Second Edition
Computer Systems, Second Edition provides students with a broad understanding of all levels of computer systems. It emphasizes computer science topics that are related to, but not usually included in, the treatment of hardware and its associated software. The topics are presented through a unified concept of computer systems. The book allows...
Web Portfolio Design and Applications
Web Portfolio Design and Applications
Description Scholars and students are searching for information on what a Web portfolio is, what it is not, what to put into a Web portfolio, and what technical skills are needed to succeed in the process. Web Portfolio Design and Applications provides a combination of theory, pedagogy, and practice to help enable faculty and students across...

Methodological Advancements in Intelligent Information Technologies: Evolutionary Trends
Methodological Advancements in Intelligent Information Technologies: Evolutionary Trends
Methodological Advancements in Intelligent Information Technologies: Evolutionary Trends brings together research from international authors detailing developments in intelligent information technologies and their impact on organizational environments. This esteemed reference publication covers topics on agent-based approaches to...
The Portal
The Portal
For thousands of years, the question has been asked: How do you get through the turbulence of life?

We are hurtling towards a pivotal moment for humanity, a point in time when what we do next could determine the future of our species. Economic, environmental, technological and humanitarian experts suggest we are
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Computers and Typography
Computers and Typography
This book is intended as a companion volume to the original Computers and Typography, but in no way supercedes it. The first book discussed many of the traditional typographic guidelines, and related them to modern technology. It recognised that this knowledge had not been part of the training or experience of the earlier...
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