Lectures in Game Theory for Computer Scientists
Game playing is a powerful metaphor that fits many situations where interaction
between autonomous agents plays a central role. Numerous tasks
in computer science, such as design, synthesis, verification, testing, query
evaluation, planning, etc. can be formulated in game-theoretic terms. Viewing
them abstractly as games reveals the...
Cambridge Handbook of Strategy as Practice
The Cambridge Handbook of Strategy as Practice provides the first comprehensive overview of an emerging and growing stream of research in strategic management. An international team of scholars has been assembled to produce a systematic introduction to the various epistemological, methodological and theoretical aspects of the...
Theory and Design of Digital Communication Systems
Providing the underlying principles of digital communication and the design techniques of real-world systems, this textbook prepares senior undergraduate and graduate students for the engineering practices required in industry. Covering the core concepts, including modulation, demodulation, equalization, and channel coding, it provides...
A Second Course in Formal Languages and Automata Theory Intended for graduate students and advanced undergraduates in computer science, A Second Course in Formal Languages and Automata Theory treats topics in the theory of computation not usually covered in a first course. After a review of basic concepts, the book covers combinatorics on words, regular languages, context-free languages, parsing and... The Economics of Contracts: Theories and Applications A comprehensive and up-to-date synthesis of the economic analysis of contracts written by a specially commissioned team of leading international scholars. The book offers a well structured analysis of theoretical developments, the diverse fields of applications, the methodologies in use, and the policy implications at both firm and state level. The...
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