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Critical Play: Radical Game DesignFor many players, games are entertainment, diversion, relaxation, fantasy. But what if certain games were something more than this, providing not only outlets for entertainment but a means for creative expression, instruments for conceptual thinking, or tools for social change? In Critical Play, artist and game designer Mary Flanagan... | | Beginning DirectX 9 (Game Development Series)Welcome to the exciting world of 3D graphics creation with DirectX 9! "Beginning DirectX® 9" is your introductory guide to creating realistic virtual worlds and characters for games. This true beginner?s guide offers easy-to-follow instructions for getting your first DirectX program up and running. Then it?s on to 3D concepts and... | | The Slayer's Guide To DerroThe derro have long been a mysterious race, hiding in darkness, their presence frequently but a whisper. Brought to the fore in this supplement, their culture, habitats, methods of warfare, and more are detailed in full so as to be usable by game masters and players alike.
The dwarven racesarequitediverse,but perhapsthe most deviant,... |
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