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Everyday Information: The Evolution of Information Seeking in America (MIT Press)
Everyday Information: The Evolution of Information Seeking in America (MIT Press)

All day, every day, Americans seek information. We research major purchases. We check news and sports. We visit government Web sites for public information and turn to friends for advice about our everyday lives. Although the Internet influences our information-seeking behavior, we gather information from many sources: family and friends,...

LEGO Space: Building the Future
LEGO Space: Building the Future

"An incredible fantasy universe." —Space.com

"Nothing could be more awesome." —Wired Science

Come explore an incredible LEGO® universe in LEGO Space: Building the Future. Spaceships, orbital outposts, and new worlds come to life in
...

Replay: The History of Video Games
Replay: The History of Video Games

A riveting account of the birth and remarkable evolution of the most important development in entertainment since television, Replay: The History of Video Games is the ultimate history of video games. From its origins in the research labs of the 1940s to the groundbreaking success of the Wii, Replay sheds new light on gaming's past. Along...

Critical Play: Radical Game Design
Critical Play: Radical Game Design
For many players, games are entertainment, diversion, relaxation, fantasy. But what if certain games were something more than this, providing not only outlets for entertainment but a means for creative expression, instruments for conceptual thinking, or tools for social change? In Critical Play, artist and game designer Mary Flanagan...
Beginning DirectX 9 (Game Development Series)
Beginning DirectX 9 (Game Development Series)
Welcome to the exciting world of 3D graphics creation with DirectX 9! "Beginning DirectX® 9" is your introductory guide to creating realistic virtual worlds and characters for games. This true beginner?s guide offers easy-to-follow instructions for getting your first DirectX program up and running. Then it?s on to 3D concepts and...
The Slayer's Guide To Derro
The Slayer's Guide To Derro
The derro have long been a mysterious race, hiding in darkness, their presence frequently but a whisper. Brought to the fore in this supplement, their culture, habitats, methods of warfare, and more are detailed in full so as to be usable by game masters and players alike.

The dwarven racesarequitediverse,but perhapsthe most deviant,
...
Programming Social Applications: Building Viral Experiences with OpenSocial, OAuth, OpenID, and Distributed Web Frameworks
Programming Social Applications: Building Viral Experiences with OpenSocial, OAuth, OpenID, and Distributed Web Frameworks

I first began developing social applications when Facebook opened up its developer platform in 2007, giving people like me a taste of the extensive social data that an application can use to improve growth and target personalization settings. At the time, I was building social fantasy sports applications for CBSSports.com, pulling user...

The Element of Fire
The Element of Fire
"The Element of Fire is a powerful fantasy." -- Locus Magazine, 1993

Scientific magic and fairy magic collide headlong in the threatened kingdom of Ile-Rien, where the Captain of the Queen's Guard fights a perilous battle standing between opposing forces seeking to topping the kingdom's young king. Reprint.
...
Animated Storytelling
Animated Storytelling

Animation is a limitless medium for telling stories. Artists can create worlds, defy gravity, flip from factual to fantasy, and transport audiences to places they never imagined. The challenge is having the discipline to reel it in and be intentional about your storytelling choices. This book shows you...

Fantasies of Time and Death: Dunsany, Eddison, Tolkien
Fantasies of Time and Death: Dunsany, Eddison, Tolkien
This book reveals the unique contribution made by the three founding fathers of British fantasy?Lord Dunsany, E. R. Eddison and J. R. R. Tolkien?to our culture’s perennial reassessment of the meanings of time, death and eternity. It traces the poetic, philosophical and theological roots of the striking preoccupation with mortality and...
The Art of Computer Game Design
The Art of Computer Game Design
The central premise of this book is that computer games constitute a new and as yet poorly developed art form that holds great promise for both designers and players.

This premise may seem laughable or flippant. How could anybody classify the likes of SPACE INVADERS and PAC MAN as art? How can TEMPEST or MISSILE COMMAND compare with
...
Linux For Dummies, 7th Edition
Linux For Dummies, 7th Edition
Use the DVD to sample Linux without installing

Pick a flavor and see what this stable, economical operating system can do!

If you've ever wondered whether the Linux penguin knew something you should know, here's where to find out. This plain-English guide walks you through...

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